Game 21695: petermock, paasque in 'Alien Hordes: Xenophobia'
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- You have come up with a strategy that might guarantee a higher human win ratio. I have come across a similar technique by a fairly unknown player that I couldn't beat. It was the use of grenades I couldn't counter. I would try your technique out on some other players and see how it works. Try Hokunda as he can assess objectively. And Jez would give you a proper challenge. Well done on confounding and out foxing me.
Posted by
petermock 9 years ago [Login to reply]
- Ps I will continue with our present game but for the first time out of over 600 plus games a concede seems like a real option.
Posted by
petermock 9 years ago [Login to reply]
- I think it was Jez, that got me inspired to bring more grenades to the battle. I pick MK-1 rifle, due to it having 10 clip ammo, and the highest accuracy in autoshot.
Posted by
paasque 9 years ago [Login to reply]
- Definitely try against Jez and Hokunda. The question is have you found my weakness only or come up with a winning strategy that can be applied successfully repeatedly to all players?
Posted by
petermock 9 years ago [Login to reply]
- Too many grenades and too many turns! There was talk a long tine before you joined about making a select few of the outer blocks either as double length or as tough indestructible blocks.
Posted by
petermock 9 years ago [Login to reply]
- Could be interesting to make a version with indestructible walls.
Posted by
paasque 9 years ago [Login to reply]
- Or maybe make a new map for alien hordes II. I have been thinking about this old rebel star map, it could make a new alien hordes, aliens are inside the house, but it could be the other way around. map: http://rebel.zame-dev.org/pub/image/rebel-2-map-full.png
Posted by
paasque 9 years ago [Login to reply]
- But still, 2 games ago, you ran me over like it was nothing...
Posted by
paasque 9 years ago [Login to reply]
- Oh, did not have any soldiers on top to throw grenades, in that game.
Posted by
paasque 9 years ago [Login to reply]
- Indestructible walls of the building was previously voted as a no generally. 6 or so outer permanent blocks might useful to the alien side without being a pain to the humans or 6 double normal blocks might help against sniping. I like your idea of a new map as an additional mission. Rebel Star and Aliens could make an epic game. Your strategy has a weakness on the flanks which may be exploited by the right attack formation. You have come up with a strong technique.
Posted by
petermock 9 years ago [Login to reply]
- Indestructible walls in a new mission built around the Rebel Star map might work well because the map is more maze like with hidey places for both sides.
Posted by
petermock 9 years ago [Login to reply]
- pewh! had only one rifle left, so had to pick it up, after you killed my shooter....
Posted by
paasque 9 years ago [Login to reply]
- Well done on your win. I'm either giving this a break or that was my last game with this mission. I've really enjoyed playing our games but at present I can't see a solution.
Posted by
petermock 9 years ago [Login to reply]
- hehe i have never win over petermock in this map. Hehe starting to get frustrating. But o Think i het you soon peet. The last 25 games or so i have mouch better win loose ratio. And thats fun. But Peter jez and herod i never win ;) Ahh one win over jez in battle royale. But tjat was pure luck. Beware Cheers!
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