Game 22046: Hokunda, paasque in 'The Cyber Hordes (beta)'
You are here: Stellar Forces > Your Games > Game 22046: Hokunda, paasque in 'The Cyber Hordes (beta)'
- Nerve gas should be banned for side 1.
Posted by
Hokunda 9 years ago [Login to reply]
- agree, and smoke grenades also.
Posted by
paasque 9 years ago [Login to reply]
- Why should we ban smoke grenade?
Posted by
Hokunda 9 years ago [Login to reply]
- Its not in the original game, or is it?
Posted by
paasque 9 years ago [Login to reply]
- The game mechanics is different from the original. For example the explosion and explosion calculation is very different. Nerve gas should be banned because droids are immune to nerve gas. It is easier this way.
Posted by
Hokunda 9 years ago [Login to reply]
- Good point ...But damn your opp fire is killing my men here.
Posted by
paasque 9 years ago [Login to reply]
- Patrol droids and battle droid should not be able to pick up, prime and throw grenades.
Posted by
Hokunda 9 years ago [Login to reply]
- nope, and also the other way around should patrols and battle droids weapons be destroyed when killed, even its fun to pick up a sniper rifle with 99 ammo :)
Posted by
paasque 9 years ago [Login to reply]
- If we want to get close to the original mission, a little coding is necessary. Battle droid should be equipped with MS Autocannon instead of Blaster to have the 3 square radius. Computers should be invulnerable to bullet and close combat type attacks. It should be vulnerable to power sword and explosion type attacks only. The patrol droid weapon called zeeker is much more inaccurate and is weaker than the snipers they have.
Cyber droid need at least 50 health. Battle droid should have a front armour which is strong enough to always deflect its weapon. If the explosion is one square away, still it cannot harm battle droid. I do not remember battle droid health, but 100 should be enough.
The defender situation is difficult on this map. Defenders need very strong weapons.
In the original mission it was only possible to damage battle driod from behind with strong weapons and with the biggest grenade from behind or if the grenade was thorwn exactly under the battle droid. Posted by
Hokunda 9 years ago [Login to reply]
- Here damage can go up to 150% which means battle droid need a 75 front armour. If we want to get close to the original game, the battle droid need a front armour with 120 strength. Side armour 100 strength, rear armour 45 strength.
Because of the difference in game mechanics, Battle droid can easily be killed with explosions. Grenade under the droid, blaster, autocannon, rocket launcher. This is ok and should be mentioned in the mission description. Posted by
Hokunda 9 years ago [Login to reply]
- Patrol droids are very effective with blasters. :)
Posted by
Hokunda 9 years ago [Login to reply]
- Yes. when im defending, i like to set up units in the corridores with heavyarmour, blaster, and a unit to give him first aid. Feels like setting up a sentry gun.
Posted by
paasque 9 years ago [Login to reply]
- Looking forward to see Steve's droids, and to play this mission closer to the original game.
Posted by
paasque 9 years ago [Login to reply]
- I have been very lucky with opp. fire in this game. I rarely have an accurate snapshot from a blaster. Here I had many.
Posted by
Hokunda 9 years ago [Login to reply]
- Thanks for the game. my plan did not work well with my runner, died in opp fire...
Posted by
paasque 9 years ago [Login to reply]
This topic has now been closed.