Game 23402: paasque, petermock in 'Rebelstar - The Old Base (beta)'
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- Wondering if the aliens have left the base.
Posted by
paasque 9 years ago [Login to reply]
- I too was wondering if the humans were going for the cpu's?
Posted by
petermock 9 years ago [Login to reply]
- Rule number #1. Running are NOT! allowed inside the base.
Posted by
paasque 9 years ago [Login to reply]
- Eh? Why is that?
Posted by
petermock 9 years ago [Login to reply]
- This town is like a ghost town...
Posted by
petermock 9 years ago [Login to reply]
- Its a looong way to the cpu's.
Posted by
paasque 9 years ago [Login to reply]
- Argh!
Posted by
paasque 9 years ago [Login to reply]
- Grenades to pick up inside the base, is a must. Marines are getting slaughtered here.
Posted by
paasque 9 years ago [Login to reply]
- Did you like my ambush?
Posted by
petermock 9 years ago [Login to reply]
- Grenades for the men would be interesting.
Posted by
petermock 9 years ago [Login to reply]
- or a credit bust.
Posted by
paasque 9 years ago [Login to reply]
- You have a good point there. The aliens might just hover around a weapon stash. Try both or either is fine with me.
Posted by
petermock 9 years ago [Login to reply]
- Marines have a tough time inside the base.
Posted by
petermock 9 years ago [Login to reply]
- Just made a game with 200 credit bust, 720 credits, lets have a party,
Posted by
paasque 9 years ago [Login to reply]
- I have only a few mins left tonight. I think the marines should rescue colonists from the base.
Posted by
petermock 9 years ago [Login to reply]
- I think its not important if the mission is to reach a computer or a rescue, either way it gives the map a reason to be this big. But a rescue mission will need to have breakable walls, so it will play different, like being able to blast through walls from the outside. We could make both.
Posted by
paasque 9 years ago [Login to reply]
- If you can spare the time mission variants could be interesting. No rush though.
Posted by
petermock 9 years ago [Login to reply]
- Think I will get rid of those really narrow corridors, will make it a bit more easy for humans to fight aliens.
Posted by
paasque 9 years ago [Login to reply]
- That is worth a try. The narrow corridors are suicidal. They also take a long time to get through in single file. I still think a human base defending mission would be cool too. The colonist or marines defending the base. Map could be altered to include defendable barricades built out of found objects. The base could be made to look more battered and ruined with certain walls in rubble.
Posted by
petermock 9 years ago [Login to reply]
- Could be a new alien hordes, with marines trapped inside the ruined base. More open for the aliens to attack, as the base is ruined, breakable walls, could play as a fun mission.
Posted by
paasque 9 years ago [Login to reply]
- I think that would be brilliant. As defending the house in Alien Hordes / Xeno isn't really feasible, it would be good to have that option in the Rebel base map. I would happily trial test it with you. I reckon it would be fun and real scary as the marines. Generous credits to load up with meaty weapons.
Posted by
petermock 9 years ago [Login to reply]
- Meaty weapons just sounds wrong! Sorry.
Posted by
petermock 9 years ago [Login to reply]
- I guess they were hungry...
Posted by
petermock 9 years ago [Login to reply]
This topic has now been closed.