Game 26405: petermock, Hokunda in 'Defend the Base'
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- Nice attack. Congratulations.
Posted by
Hokunda 9 years ago [Login to reply]
- Thanks Hokunda. I am losing interest in playing the Campaign due to the number of units I have which is 10. I have now great respect for your last Campaign efforts as you had the same disadvantage. I have won over 11 games in a row and yet we are still losing. With 10 men and mission restrictions I can only attack 1 sector in most circumstances. In principle the amount of men each faction gets is a sound idea but in practice it sucks. And being in the biggest faction does not mean the strongest. If most of the players in a 6 man faction are slow or infrequent in attendance then it could actually in real terms be weaker than a strong 2 or 3 man team. I want to play more games with better strategy on the galaxy map. To do a decent job of fighting I want more men, 16.
Posted by
petermock 9 years ago [Login to reply]
- An 18 unit pool is clearly an advantage as I can choose between the veteran and rookie soldiers. I can play 2 parrallel games with full staff. In my last campaign I had to play many small staffed games like hideout series. Now I can afford games with higher unit numbers. 10 units are the default and 18 is really a good compensation. You have mentioned the compensation is problematic when a strong player outnumbers you in number of played games. I cannot see paasque attacking in the campaign too often, so I feel being alone. Main difficulty is when you are playing a slow game and you are completely out of the campaign for a month. I don't have the right idea for this situation.
Posted by
Hokunda 9 years ago [Login to reply]
- I agree with your points completely. I just want more men so I can fight more thus play more. In the interests of Stellar Forces popularity and appeal surely it is better that players can play more games rather than be highly restricted? I don't want the extra men for power or strenghth reasons. May be if everyone had 18 men and the compensating factor was campaign credits? The smaller faction could have more credits to buy more armour and better weapons. The other thing that would help be to lift the minimum mission number restrictions on certain missions. 8 men commitments are crippling and awkward. I think a change is definitely needed somewhere to improve the campaign experience.
Posted by
petermock 9 years ago [Login to reply]
This topic has now been closed.