Game 26549: Hokunda, Agent Orange in 'Sterner's Revenge'
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- Marsec autogun vs techno armour:
16 Feb 2015 08:18 (Turn 2): Unit Recruit Dayman (Agent Orange's #4) has been shot by Recruit Smorth (Hokunda's #5) and wounded 0!
16 Feb 2015 08:18 (Turn 2): Unit Recruit Dayman (Agent Orange's #4) has been shot by Recruit Smorth (Hokunda's #5) and wounded 0!
16 Feb 2015 08:18 (Turn 2): Unit Recruit Dayman (Agent Orange's #4) has been shot by Recruit Smorth (Hokunda's #5) and wounded 0!
Bad luck?
7% chance for this event 3 times in a row.
Once I missed 6 aimed shots in a row which has 0,000244 probability. This has 0,0049 probability, so it should be more frequent. Posted by
Hokunda 9 years ago [Login to reply]
- I guess the 'random' part of the accuracy and damage algorithms are based on a counter which is therefore time dependent? Perhaps it isn't as random as we think? I find that timing is everything when taking a good shot - if I try to take shots repeatedly I will nearly always miss. I find that there's a timing 'sweet spot' between firing which usually gives me a good shot. You're probably going to tell me it is completely random and that I have been deluding myself for the past year aren't you? !
- I don't know the java random algorithm. If it is based on the one I used to see, then it is time independent. It is connected to the order of random calls. Sometime the random generation gets synchronized with your random calls and gives back nearly the same value to you. This is unavoidable. You can always use a different random generator if it is better for the purpose. Random generation is high level math which I am not familiar with. We had this kind of phenomenon in our mud game. Finally I found that random is random with little method glitches which was a feature of the algorithm.
Posted by
Hokunda 9 years ago [Login to reply]
- Certainly sounds like bad luck then! Still kicked my but though - well done :)
This topic has now been closed.