Game 32223: teo, xeno in 'Denunciation'
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- Something I meant to comment on before. This is to the whole forum. How can a smoke grenade neutralise a nerve gas grenade? I've seen this tactic used before and to me it must be a bug that is being exploited. It does unfortunately reduce the appeal of nerve gas if it can simply be cancelled out by throwing a smoke grenade in to it and changing it from green to white.
Posted by
xeno 8 years ago [Login to reply]
- Maybe one gas(smoke) displace other gas, who knows...
Posted by
teo 8 years ago [Login to reply]
- Steve does
Posted by
xeno 8 years ago [Login to reply]
- Yes! Made up for that awful first game I played. One each now.
Posted by
xeno 8 years ago [Login to reply]
- Congratulations! I will set up the next one.
Posted by
teo 8 years ago [Login to reply]
- Teo is almost right. One type always replaces another within the standard range of the explosion, but if the grenade is in a small space, extra squares of gas have a 50% chance of replacing the existing gas. This is purely my own arbitary decision and not based on scientific fact!
- I see. Has certainly made me less likely to purchase nerve gas and incendiary grenades in future if they can be cancelled out so easily with a smoke grenade. Noticed this tactic being used more often by some.
Posted by
xeno 8 years ago [Login to reply]
- How about reducing the cost of nerve gas to 5 credits?
Posted by
petermock 8 years ago [Login to reply]
- Yes, unless anyone has any objections?
This topic has now been closed.