Game 34069: paasque, xeno in 'Rebelstar'
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- I hope you don't mind me saying, but I find there are too many bottle necks for the attackers early on, too restrictive. A single defender can hold up an advance and take out 4 men in one turn like what has just happened. Feels like a linear arcade game a bit. No freedom to move.
Posted by
xeno 8 years ago [Login to reply]
- You are welcome! I agree on you view, what could make the map better. was thinking that more computers for the attackers to chose from, could make it less restrictive.
Posted by
paasque 8 years ago [Login to reply]
- More exploding gas cannisters around the base.
Posted by
petermock 8 years ago [Login to reply]
- Wow, can't believe I won that after almost half my force was killed in the first few turns. The map starts off being restrictive with tight corridors and single exit points but then opens right up. If you can survive the start you can then take advantage of the open spaces and breakout, with more choice of lines of advancement and freedom of movement. A bit like D-Day and then Normandy afterwards.
Posted by
xeno 8 years ago [Login to reply]
- :)
Posted by
xeno 8 years ago [Login to reply]
- thanks for the game.
Posted by
paasque 8 years ago [Login to reply]
- and yes, it starts up a little boring but grow to be a fun map to play. could be that adding more computers will make it better?.
Posted by
paasque 8 years ago [Login to reply]
- If I had lost then I probably would have said yes. But as I didn't, 5 from 8 is probably about right. I'll give you a return match and see what it's like from the other side of the hill. ;)
Posted by
xeno 8 years ago [Login to reply]
This topic has now been closed.