Game 39064: paasque, petermock in 'New Moonbase'
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- I think it is a bit too hard for the attackers though I need more practice with them. I also had only 2 men with decent shooting stats. And you scared my men early so weapon dropping has been occuring too often. I would like to try the attackers out again. Your defending has been deadly.
Posted by
petermock 7 years ago [Login to reply]
- thanks for the pete. was thinking to make the numbers of computers to destroy less, and move cpu deeper inside the base.
Posted by
paasque 7 years ago [Login to reply]
- thanks for the pete. was thinking to make the numbers of computers to destroy less, and move cpu deeper inside the base.
Posted by
paasque 7 years ago [Login to reply]
- *game
Posted by
paasque 7 years ago [Login to reply]
- Well that's twice I won as the attackers. Both times by killing your men rather than destroying the cpus. I did cover my bets though, taking out any computers I came across but only when the coast was clear and I could do so easily.
Posted by
xeno 7 years ago [Login to reply]
- ok, planing to reduce computers to destroy.
Posted by
paasque 7 years ago [Login to reply]
- I definitely like the mission and it works. So any adjustments I reckon need to subtle or small ones. The problem I had was getting into the base was very difficult and I lost a lot of men. The defending deployment squares could be reduced as well as cpu's? Particularly near the entrances?
Posted by
petermock 7 years ago [Login to reply]
- Deployments deeper inside the base was on ny mind.
Posted by
paasque 7 years ago [Login to reply]
- Cool. Worth giving a go.
Posted by
petermock 7 years ago [Login to reply]
- Maybe extra credits too? Going to need more armour.
Posted by
petermock 7 years ago [Login to reply]
- For only attackers?
Posted by
paasque 7 years ago [Login to reply]
- I was originally thinking the attackers but both sides could have the increase. I don't think it would upset the game as different weapon choices vary the outcome and map is intricately large.
Posted by
petermock 7 years ago [Login to reply]
- How about both get an increase but the attackers the higher percentage?
Posted by
petermock 7 years ago [Login to reply]
- This game has made me have a re-think. I don't think you need to remove/reduce the number of cpu's. Or mess with the defending deployment squares either. I think it all works extremely well. Though equally increasing the credits for both sides might be more fun. Attackers can buy more armour and defenders do the same or buy more blocking weapons like nerve/incendiaries. But only a modest increase, say 150?
Posted by
petermock 7 years ago [Login to reply]
This topic has now been closed.