Game 43637: robsraiders, petermock, henoh, Forces of Nature in 'Underground Colony'
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- Oops. Not sure why i opened myself up to that kind of exposure!
- I wouldn't worry your engineer just survied 2 bloomin' aimed autocannon shots whizzing past.
Posted by
petermock 6 years ago [Login to reply]
- Hi FoN, I can't fight anymore. My men have been panicking for the last 15 turns. Very unrealistic and Steve should drop or reduce this feature. I can concede or just storm my position? There's no op fire as half AP's and weapons on the ground.
Posted by
petermock 6 years ago [Login to reply]
- oh no. yes maybe steve needs to adjust the panicking for future games
- The main reason that I create underground colony games now only in standard mode so no mass panicking.
Posted by
xeno 6 years ago [Login to reply]
- Xeno, good idea. FoN you were going most likely to win but the panicking just ruined the end strategy. If you have killed a significant number of your enemy in one turn you don't need the extra advantage of reducing the remaining enemy to a double penalty of weapon dropping and a useless amount of AP's.
Posted by
petermock 6 years ago [Login to reply]
- I think 1 unit panicking is the maximum you need. These are meant to be trained experienced soldiers and not like the feeble contestants on Bear Gryl's Island.
Posted by
petermock 6 years ago [Login to reply]
This topic has now been closed.