Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'
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- If a unit is on fire does standing on a medi bay put out the fire?
Posted by
petermock 5 years ago [Login to reply]
- Good question Pete, but I don't think so. I know real-life don't, they just increase your HPs but you are still on fire. Only fire extinguisher for sure outs a unit out.
Posted by
xeno 5 years ago [Login to reply]
- Real life? Damn corrective text on this phone, prefer my tablet but on charge.
Medi-kit! Posted by
xeno 5 years ago [Login to reply]
- Ok, sorry Xeno I killed your engineer though Free Palestine was going for him, next time I will bring Medi kit and extinguishers.
I think Medi bays should put out a personal fire. I mean being on fire is a state of being pretty unhealthy needing medical care rather than a lifestyle choice. Posted by
petermock 5 years ago [Login to reply]
- oh medi kits don't either, well ok maybe a bandage would be unrealistic to put out a human torch, but a medi bay sounds more like a casualty unit.
Posted by
petermock 5 years ago [Login to reply]
- Being on fire would put you at the top of any emergency list or queue!
Posted by
petermock 5 years ago [Login to reply]
- That's okay mate, I was a little too cavalier pushing him that forward to be honest. And if he was going to die anyway. Although I think a bullet is much more preferable to burning to death!
Posted by
xeno 5 years ago [Login to reply]
- I usually end up incinerating my own men. I still unsure walking next to fire squares whether they will catch on fire or not.
Posted by
petermock 5 years ago [Login to reply]
- Due to a misunderstanding, I accidentally reverted this game back to the equip stage. I've now reverted it back to what it was. Apologies if it caused any problems, let me know if anything is amiss.
- Yep Steve I got a big problem! I am stuck in a re-equip stage but can't finish or exit as it says insufficient funds. Problem is the credits are minus 2200.
Posted by
petermock 5 years ago [Login to reply]
- It should be fixed now. Let me know how it looks.
- Ok still a problem Steve, Started my turn, at first everything seemed fine except none of my men were holding their weapons. When I went to equip they were carrying a very long list of weapons each. After arming a few the next unit to be armed caused the screen to freeze permanently. So it's both crazy and stuck!
Posted by
petermock 5 years ago [Login to reply]
- I've no idea why they dropped their weapons. Do you want to try it now?
- It worked better for a bit but has frozen again. So some units are carrying 10 + grenades or 15+ guns. Limited AP's too. I think Xeno's units have dropped their weapons as well. Can't end my turn.
Posted by
petermock 5 years ago [Login to reply]
- Turn ended at last! Over to the next player...
Posted by
petermock 5 years ago [Login to reply]
- Hi Steve, Can't take my turn again. It's a frozen screen. Also many of my units have too nany weapons so the units are heavily burden. Where these weapons came from I have no idea. Can you fix it or cancel the game please?
Posted by
petermock 5 years ago [Login to reply]
- nany *many
Posted by
petermock 5 years ago [Login to reply]
- Something seriously gone wrong with our game.
Posted by
petermock 5 years ago [Login to reply]
- I've messed about with it, do you want to try again?
- It seems better. Thanks Steve!
Posted by
petermock 5 years ago [Login to reply]
- No probs, sorry about that!
- Wow that was a long game. Playback was a monster to watch but I wanted to see the infiltrator unit that killed my third engineer. Sneaky assassin! I had to send in a special army in just to hunt him down.
Posted by
petermock 5 years ago [Login to reply]
This topic has now been closed.