Hi everyone. Does anyone remember an old dicussion about smoke grenades neutralising nerve gas and Incendiary fire? The gist of it was that Steve was going to change it so smoke grenades could no longer be used this way. I think everyone was in agreement about the change. I think it should still be changed but how does everyone else feel about it?
Yes I believe I brought it up some time ago. May have been earlier this year or even late last year? There was a discussion but nothing came of it.
I think it's not realistic at all to be able to neutralise nerve gas with just a smoke genade. It also renders it ineffective if all you have to do is lob a smoke grenade into it to stop it. How can smoke simply cancel out nerve gas?
Unsure for certain but I think it can smother out incendiary grenades too which again isn't right if you throw it on to an existing fire, as opposed to throwing an incendiary grenade into a smoke cloud which seems to mix with it.
When 7 credit smoke grenades wipe out 12 credit incendiary fires that has got to rectified. As a tactial device nerve gas should be unaltered by smoke. I have seen 1 single smoke grenade convert several clustered nerve gas clouds into smoke. So those were a waste of credits and tactical effort. The natural blocking function abd destructive power of the two weapons are greatly diminished by smoke.
I just set up a practice game to test incendiary versus smoke. 4 incendiary grenades, a total of 48 credts wiped out nearly completely by 1 smoke grenade. The second smoke grenade took out the remaining burning 3 squares.
Glad you tested the incendiary grenades Pete because I was thinking of doing so myself. I was 90% sure it completely smothered it but not that one smoke grenade was able to negate 4 incendiary grenades virtually! Something definitely unbalanced here.
Yup agree. I recall the conversation that you are talking about and the consensus was it needs to be rectified. Thats why there is a fire extinguisher to put out fires. I think there was a suggestion of gas mask too right?
Yes but what counters smoke? Nothing. Except nerve gas and incendiary grenades. Yet smoke has the special ability somehow to neutralise both, so it stands supreme. Just chuck another cheap smoke grenade on top and it's back to normal. How much does this extraordinary device that is able to do this cost? Less than both. Well why doesn't everyone take advantage of it? Yeah why not! Let's all stock up on smoke grenades and turn the whole battlefield into smoke like at Waterloo from cannon fire and all charge into one another blindly. Yet they never had our extra special smoke. What secret composition does the smoke in Stellar Force have Steve?
On thinking about it I don't think we need a gas mask. Nice idea that could be mulled over. The orginal issue needs addressing first and to see it in action.
Actually thinking further about the gas mask idea I am totally against the idea. We have a problem with smoke interfering with other weapons. If we sort the smoke neutralising problem out then the gas mask idea would remove the restored power of nerve gas. I have noticed that nerve gas dissapates much more quickly than smoke so a counter measure to nerve gas is not needed.
I think it should go like this: if you have smoke on a square, nerve gas and fire should replace it. if you have nerve gas or fire on a square, smoke cant replace it. if you have nerve gas on a square, smoke cant replace it but fire will.
"New text, this is a little confusing :)"I think it should go like this: if you have smoke on a square, nerve gas and fire should replace it. if you have nerve gas or fire on a square, smoke cant replace it, but fire will. if you have fire on a square, smoke and nerve gas cant replace it.
and btw, there is still that bug about units can survive fire, but only if the unit stands next to a square with fire. the unit will catch fire if moving, and not if not moving.
Stopping any square from changing at all doesn't really address the problem at all. That's a fudge not an improvement. My complaint is that the game is completely unrealistic to a flaw with regards to smoke. Smoke should not be able to neutralise nerve gas or incendiary grenades. That's absolutely barmy to me.
For me it comes down to what would naturally happen. A smoke cloud would become toxic with nerve gas if you threw a grenade into it. If you threw a smoke grenade in amongst nerve gas then the smoke would become toxic exactly the same. Throw an incendiary grenade into smoke and you get a fiery smoke cloud. Throw a smoke grenade into an existing fire and you get the same. What about if you threw nerve gas into a fire, then the area containing the fire would be become toxic also. Someone moving into it with get double trouble, catch fire and be poisoned at the same time. But you may as well leave just the red fire because the person is going to die anyway.
Hi Steve, my vote for the change is how Paasque describes all the grenade weapons in his post beginning 'New text, this is a little confusing...' My only addition is that currently if you throw AP grenades into all the above weapons clouds, the AP grenade has a disapating effect on the affected squares. I would like that effect to be preserved as like with Xeno I like certain natural realisms. A large explosive grenade blast would disturb a cloud.