When did moving while on fire change from 4 health damage to 2 damage? I always thought 4 was the usual damage but I've seen this a lot now, only 2. That is way too low, less than nerve gas.
When did moving while on fire change from 4 health damage to 2 damage? I always thought 4 was the usual damage but I've seen this a lot now, only 2. That is way too low, less than nerve gas.
Okay thanks Steve but why do I see on the log two damage constantly instead of four. If someone is walking while on fire it should be four but always seems to be two. Noticed this for a while.
The current Capture The Flag for example but seen it previously.
[Enter 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 1! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2! 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 1! here]
This is a Colonisation 4 game from a while back. Odd no 4 HP damage. Sure I can find other examples because as I've said I've noticed it a fair few times. Should have brought it up before but never got round to it.
[Enter 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 3! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 3! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2! 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2! here]
I've just had a look, and units are wounded by half the APs that they spend when on fire, not the same amount. It looks like I changed that line of code in 2019, but I must have forgotten I did it.