I can't understand why it cost for me 20 AP's (game 286, turn 2). Steve, could you add in weapons description that using of Adrenaline Shoot require 25 AP's.
I've tweaked the description to make it a bit clearer.
Posted by SteveSmith 14 years ago [Login to reply]
I've just used the adrenalin shot, and frankly I'd forgotten how pointless it is! By the time you've changed to use it, it only gives you about 8 extra AP's, and that's before you have to spend another 15 APs changing back to your gun. What does anyone else think?
Posted by SteveSmith 14 years ago [Login to reply]
I can't tell cause I've never used it, but looks like is not very useful.
If you have it ready & prepared and use it for a specific purpose then it can be effective. Those times are probably few and far between though.
The only time I have ever used it to good effect was once with Sterner Regnix on Escort2 when I sprinted past Steve's guys to the edge of the map, and then he went and banned it, lol!
Posted by SteveSmith 14 years ago [Login to reply]
Well, to be honest the Escort2 mission is the only mission where I have ever purchased an adrenalin shot.
Just an idea, but for that mission maybe you could make Sterner a bit slower and then allow the adrenalin shot to be purchased again? What do you think? It just seems a bit ironic to ban it in the only mission where it is actually useful. I don't really mind either way though.
For example, you can make no APs for changing Adrenalin shoot (or Adrenalin shoot will give more APs). But in this case cost of Adrenalin shoot must be bigger. Or you can make 2 variants of Adrenalin shoot: more APs for high cost and less APs for cheap cost.
Does that let you pick up multiple items? I know it was more expensive to pick up an item if you were holding an item already (as opposed to having dropped or thrown an item).
BTW, I like the Adrenaline Shots, even if it is just 8 or 9 extra APs you end up with. It's a nice little boost.