Game 49034: free palestine., petermock, xeno, SteveSmith in 'Underground Colony Co-Op [Large map] (beta)'
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- Hi Alecs, are you able to take your turn? No problem if not as I can take over, we just need to know. Thanks.
- 8 days now. Could you take over Steve?
Posted by
xeno 4 years ago [Login to reply]
- I was just going to say I had, but I took over a different game (that Alecs was playing in). I've taken over this one now as well.
- Goddess of luck is on your side. 5 shots no kills. You're wounded guy has killed 4. Reductionism makes the game little more than the equivalent of dice rolls. Then that makes us nothing more than a biological survival machines. Hey, we have Stellar Forces. Survival of the fittest. You miss, you die.
Posted by
xeno 4 years ago [Login to reply]
- Well done Xeno and getting so far behind enemy lines!
- Thanks Steve but you nullified it well, so no real gain. Having an awful period with shooting. Missed loads in my previous turn and now an 85% and three 60% shots all gone astray. Those two bottom "snipers" are now redfaced and out in the open. Although to be fair FP did miss two opp shots against them, but he can now put that right. Still very close.
Posted by
xeno 4 years ago [Login to reply]
- Steve, several clone generators of mine have not had clones for two turns despite the fact we have 40 resource points.
Posted by
xeno 3 years ago [Login to reply]
- The game only creates clones up to a total of 28 between both players on the same side. It looks like Peter has 17 and you have 10, so one of you should get another clone soon, but that's probably why you haven't had one for a while.
- I didn't know that! All this time of playing underground colony co-op and that is first time I've heard this mentioned. Okay, that's fair enough if it's the rule. Cheers for clearing it up Steve.
Posted by
xeno 3 years ago [Login to reply]
- It's been like that for years I think. It used to be like the non-coop versions, where each player had a max of 14 units, but IIRC it was deemed unfair that if one half of a coop team wasn't doing very well, their partner was disadvantaged.
- Yes I remember that, although I thought it was 16. But anyway, I didn't know it changed. Will be interesting to know if it was just me.
Posted by
xeno 3 years ago [Login to reply]
- Steve, currently FP has 24 and you have 8, so that makes 32. Peter has 19 I have 13 also 32. So the max isn't 28.
Posted by
xeno 3 years ago [Login to reply]
- AH, I've just had a look at the code, and it's a maximum of 32. You were right on both counts, it's 16 for normal Colony missions and 32 for this one. I thought it was still 14. :)
- No worries ??
Posted by
xeno 3 years ago [Login to reply]
- That was a thumbs up emoji forgot it doesn't work.
Posted by
xeno 3 years ago [Login to reply]
- Well played, I thought we were going to win at about half-time. I made a major tactical error; I had loads of RPs (I still had 70 at the end) but I forgot to build any more clone generators until towards the end. Good game!
- Yes it was another epic underground battle. I thought your side was going to win but Peter's retreat down to me was orderly and he recovered well building a new force. The smoke grenades he brought with him helped our eventual advance together a great deal.
Posted by
xeno 3 years ago [Login to reply]
This topic has now been closed.