Forum | Last Post | Posted By |
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General Discussion Whatever you want to say | 52 days ago | |
Campaign Anything to do with campaign mode | 1 years ago | |
New Features Want anything adding to the game? | 1 years ago | |
Bugs & Problems Found anything wrong with the game? | 171 days ago | |
Your Games Chat about your games of Stellar Forces | 9 hours ago | |
Missions Mission design and strategies | 213 days ago | |
Non-Stellar Forces related Anything not to do with Stellar Forces | 2 days ago |
Very kind of you! For my part, I worried that you'd gone to ground after gaining the upper hand numbers-wise (which would have been a perfectly legitimate tactic, I hasten to add). Then I had a brief moment of hope when the trap I'd set at your exit actually sprung properly, but after that guy (also badly hurt, and with no ammo left) fled straight into the path of one of yours, I knew it would take a miracle even to get back to level-pegging...
No problem, let's go again!
Well played, I didn't think I was going to win this. Two of my men were badly injured and struggling to make it to the escape point.
Well, that was a bit silly of me, wasn't it? Mind if I have another go...?
...aaaaaand it's all over bar the shouting...
Hmmm...I now have strong suspicions about where this is heading, so I'll set us up something else...
Always!
this one is hard for the humans. wanna go again?
Hi all. I've just released one of my projects, a remake of Chaos. It works a bit like Stellar Forces, but obviously it's based on Julian Gollop's other classic game Chaos - The Battle of Wizards.
If you fancy trying it out, it's here: https://stephensmith.itch.io/complete-mayhem
Yes, really good game. I didn't know what was happening as you were so quiet at the beginning. I think I was lucky to win.
How about the Hit and Run version of the game?
Dammit - another turn and I'd have done it! I just had to hope that (a) you had no grenades left and (b) either way, and even though injured, Pte Dickson was sharp enough a shooter to whup the ass of anyone who hoved into view. I was wrong on both counts.
A good, closely-fought game, though, and a deserved victory (as was the last one) for you. Fancy a rematch on a different field of battle...?
Ahh, that's what happened. Thanks for the help :)
Ha ha ha and that's the risk we take with rocket launchers!
Okay Steve, thanks for looking at it.
I've had a look at the playback, and it does look like something went wrong and the unit should have fired another shot. Unfortunately it's next to impossible for me to find out exactly why, or if it's a bug, without being able to recreate the exact circumstances and step through the code.
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