Forum | Last Post | Posted By |
---|---|---|
General Discussion Whatever you want to say | 23 hours ago | |
Campaign Anything to do with campaign mode | 294 days ago | |
New Features Want anything adding to the game? | 274 days ago | |
Bugs & Problems Found anything wrong with the game? | 58 days ago | |
Your Games Chat about your games of Stellar Forces | 1 days ago | |
Missions Mission design and strategies | 17 days ago | |
Non-Stellar Forces related Anything not to do with Stellar Forces | 324 days ago |
Me too. Loads of people online say how much they loved Laser Squad, but very few seem to want to play a modern version. I dunno why.
Yes, I spend a lot of my free time just churning out games, I have done for decades now. I much prefer writing games to actually playing them.
No traffic. I am at a wonder. I left a big plug there. I will again. I suppose this is very niche today, but there are enough of us over 40, or myself over 50... Christ I am... *goes into a trance* ;back there. As I said before so much out there now.
I looked at your games on itch.io, wow a lot of Spectrum emulation games. Fair play, you've been busy. Picked up a free game and your games came up. Obviously being tracked.
Yes, but only just. I came through the fire, destroyed the computer and then died.
Did you destroy the computer?
I was sat waiting for your last man. Doh!
Never mind, I'll enjoy watching the playback.
Yes. Also I blundered twice in my last turn. Sorry!
Gooey, unfortunately for us we're up against two very strong players!
*Rocket
I think Rabids Rocjet Launchers were the original inspiration for the new rule.
On this mission the disadvantage can be offset slightly. Just munch walls for resource points and spend them in the next turn. Clone production will be a turn behind everyone else but on these big missions probably be compensated by battle decisions.
As I posted I saw you had posted just 42 seconds before me Peter. I can understand it in some multiplayer games especially when Rabid is around, but not all.
I just thought if it was a new feature. And lo and behold it is! Not sure I like it myself. I know whoever goes first has an advantage but I think limiting a player's APs by half is too much of a handicap. Anyway, looks like it was implemented 256 days ago so a bit too late to complain now!
Player 1, first turn rule gets 50% AP's so to restrict the player from using rocket launchers and wiping out enemy players before the game has begun. I think the rule has been put into most or all such multilayer missions.
My engineers only have half their APs! I can't build any clone generators.
Congratulations Rabid, you've stormed the castle successfully! Epic struggle, very well played! :)
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