|Forum||Last Post||Posted By|
Whatever you want to say
31 days ago
Anything to do with campaign mode
8 hours ago
Want anything adding to the game?
91 days ago
|Bugs & Problems|
Found anything wrong with the game?
15 days ago
Chat about your games of Stellar Forces
5 hours ago
Mission design and strategies
5 days ago
|Non-Stellar Forces related|
Anything not to do with Stellar Forces
27 days ago
Dijon well played, my troops had a bad time!
I did expect a draw myself as neither of us had escaped all of our units before the turns had expired.
That escape is a bit dodgy. I escaped 2 xeno escaped none. He killed one more of my men so won?
You must have laughed seeing one of my guys rocket his mate in the back ha ha
I'm extremely glad I gave my VIP a fire extinguisher for this one!
OK thanks Steve.
I contacted Rabid a few days ago. Unfortunately he's working away and can't play much at the moment.
Hey Rabid you OK mate? Just noticed you've stopped playing. I hope you're alright.
That's fine. Thanks Steve.
I think the vote was about 2 votes for and 2 against, so I've left it as it is. Don't forget there's still 6 days of the campaign left, unless you can get all 4 corners.
Steve, have the votes come in on allowing people to join after the campaign has started? I really did think you had agreed it was a no after previous debates on this issue. Feels like Deja Vu once again, once again.
I think we can safely say that Omni Corp has won. Peter and I stand victorious.
Or has the chubby woman not stop singing.
Thanks. I've made that change.
Sounds like a sensible plan to me Steve.
I think I'm going to set the minimum number of units for the Hit & Run missions to 4. At the moment, the advantage is to send in the minimum number of units, as it makes it harder for your opponent to find you, and you have less units to lose. Also, once you've killed the same number of units as you have on your side, you can't lose, as your opponent can't killed more.
direct shoot from ms autocannon and 100 granade and he is still alive! weird
There's quite a few games that are on the 3-day cancel limit. I've not turned on the "auto-force cancel" feature, but since there is only 9 days of the campaign left, I'll be turning it on later today to speed things up. Please take your late turns as soon as you can!