Stellar Forces
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18 minutes ago: SteveSmith has created a new game.
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20 minutes ago: AI has deployed their units in Practise Mission with AI.
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Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!


IRC Chat

Top players

Last calculated on 26 Nov 2014 08:06

PosNamePointsFaction
1petermock650Globex Corporation
2Jez554Omni Corp
3Hokunda393Metallix
4Sir Gregory220Omni Corp
5herod207Metallix
6Dockery161Globex Corporation
7Szczypop122Marsec Corporation
8paasque102Omni Corp
9Nodrog100Marsec Corporation
10Trollmineitor63Globex Corporation


Recent Victories

26 Nov 2014 09:15: Sir Gregory (The Assassins) has defeated teo (Sterner's Gang) in Hideout (Watch Playback)

26 Nov 2014 03:21: Jez (The Alien Attackers) has defeated RABID, paasque in Alien Hordes 3-Player (Watch Playback)

25 Nov 2014 21:01: zap (The Blobs) has defeated Jez (The Aquanaughts) in Terrors of the Deep (Watch Playback)

25 Nov 2014 17:15: mikeyg1977 (The Rebels) has defeated Alichino (Banana Republic) in Denunciation (Watch Playback)

25 Nov 2014 14:18: Hokunda (Residents) has defeated Jez (Zombies) in Cabins in the Woods (beta) (Watch Playback)



Latest Player Awards

ToAward NameFrom
JezAward for Being the most persistent challengeHokunda
Anti CimexAward for Total eradication first turn in The assassins.paasque
Sir GregoryAward for drilling holes on indestructible wallsTrollmineitor
JezAward for Like a Zoombie, hard to kill if you dont know how!paasque
paasqueAward for Meat Grinder Anti Cimex


Trophy Winners

Player Isador3 has won the First Blood Trophy!

Previous winner: Alichino won the First Blood Trophy

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SF Forums

Forum Posts | Game Chat

Opportunity Fire overhaul

I second the 'higher AP shoots first' idea, it'll make the game more realistic and more tactical. Sabre Team was a very good game when it came to tactics.
Posted by mikeyg1977 16 hours ago


Losing AP when blocked

From now on, you'll be known as the Eagle Eye s;) ;) s;)
Posted by mikeyg1977 17 hours ago


Opportunity Fire overhaul

I don't know who a ringer is, so most likely I am not one s:) :) s:) 1) Well, yes, in that situation that would be the case. With the door. But note that a defending unit will probably occupy the same good spot turn after turn, having all of their AP every turn, maximising the chance of firing first. This introduces a balancing element, because as it is now the defending unit always fires first, which in real life might not always be the case. 4) Yes, I expanded it on to more than 1 units on Overwatch, introducing an order of fire based on AP. The logic behind the idea is this: When you have, say, 50AP at the start of your turn, perform some actions and finish your turn with, say, 30AP, and during the enemy turn you [...]
Posted by Alichino 17 hours ago


Opportunity Fire overhaul

[quote="herod":2fjkrga4]Are you a ringer?[/quote:2fjkrga4] If he was, he'd be sacked for creating me more work! s;) ;) s;) Some good ideas there but I think there may be some flaws as they are at the moment, Maybe with a few tweaks they could improve the game. Here are my responses: 1) Not sure about this; it means that a unit is probably able to move (at least a couple of times) with impunity when they are at maximum AP's. A common tactic could be to move behind a door at the end of a turn, and then walk through the door at the start of the next turn, knowing that there's a good chance the unit will be safe from opp fire. 2) This is the case already. 3) Could be a good idea. 4) Is this the same as rule #[...]
Posted by SteveSmith 1 days ago


Opportunity Fire overhaul

Hi, this sounds reasonable, although I have no experience of it, so I'm not sure what effect it would have on the game. Wouldn't it make the game more defensive? I'm picturing duck and cover tactics, hiding behind a wall, then popping out and killing approaching enemies with an aimed shot before they have a chance to fire a (less accurate) shot back. If that's the effect of a change then I'd argue against it... I do agree that opp fire does seem too accurate, especially at long range, this has been a debate people have had on and off for ages, eh Steve? s;) ;) s;)
Posted by Jez 2 days ago


Opportunity Fire overhaul

I thought you had a bit of previous when I played you. Are you a ringer? Is Steve taking bets on the next knock out tournament?
Posted by herod 3 days ago


Opportunity Fire overhaul

[color=#00BFBF:1hgtcyst]This suggestion is about the Opportunity Fire mechanics. Right now, from what I've seen - Steve please correct me if I'm wrong - if your unit is on Overwatch, it will always fire first on spotting an enemy unit, regardless of their or the enemy's AP. I propose that the Opportunity Fire worked like in, I believe, Sabre Team game. [b:1hgtcyst]1. When it comes to spotting an enemy, your unit(s) AP and the enemy's AP should be compared. If your AP is higher than the enemy's at the moment of spotting, you fire first. If your AP is lower than the enemy's, you will not fire until the enemy's AP is lower than yours and the enemy is still in the line of sight.[/b:1hgtcyst] Example: i) Your unit has been left on Overwatch with 36AP. The enemy moves during their turn, and[...]
Posted by Alichino 3 days ago




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