Stellar Forces
22 minutes ago: AI has defeated AMelbye in Practise Mission with AI.
23 minutes ago: AI has taken their turn in Practise Mission with AI.
23 minutes ago: AMelbye has taken their turn in Practise Mission with AI.
23 minutes ago: Player Drake6 has equipped their units in Practise Mission with AI.
24 minutes ago: AI has deployed their units in Practise Mission with AI.
24 minutes ago: AI has equipped their units in Practise Mission with AI.
24 minutes ago: Player Drake6 has created a new game.
24 minutes ago: New login 'Player Drake6' has been registered.
24 minutes ago: AI has taken their turn in Practise Mission with AI.
24 minutes ago: AMelbye has taken their turn in Practise Mission with AI.
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!


IRC Chat

Top players

Last calculated on 22 Oct 2014 20:50

PosNamePointsFaction
1petermock703Globex Corporation
2Jez457Omni Corp
3Hokunda360Metallix
4herod219Metallix
5Sir Gregory173Omni Corp
6Szczypop155Marsec Corporation
7paasque133Omni Corp
8Dockery122Globex Corporation
9Nodrog95None
10SteveSmith68Marsec Corporation


Recent Victories

22 Oct 2014 22:46: Jez (Attackers) has defeated RABID (Defenders) in The Stardrive (Watch Playback)

22 Oct 2014 21:25: Dockery (The Army) has defeated RABID (Sterner's Gang) in Sterner's Revenge (campaign) (Watch Playback)

22 Oct 2014 21:13: RABID (The Alien Attackers) has defeated paasque (The Human Defenders) in Alien Hordes: Xenophobia (Watch Playback)

22 Oct 2014 16:48: Lamberth (The Fugitives) has defeated Dockery (The Assassins) in The Assassins (Watch Playback)

22 Oct 2014 15:25: Hokunda (The Prison Guards) has defeated petermock (The Prisoners) in Breakout (practise) (Watch Playback)



Latest Player Awards

ToAward NameFrom
Sir GregoryAward for drilling holes on indestructible wallsTrollmineitor
JezAward for Like a Zoombie, hard to kill if you dont know how!paasque
paasqueAward for Meat Grinder Anti Cimex
paasqueAward for Blitzkrieg Boyherod
paasqueAward for Playing the quickest Alien Hordes game ever. Jez


Trophy Winners

Player O'Hara81 has won the First Blood Trophy!

Previous winner: Player McMad4 won the First Blood Trophy

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SF Forums

Forum Posts | Game Chat

Hit and Run Debate: All units killed?

I agree with Hokunda. If there is a practical way for his idea to be implemented it would be fairer than the current win lose conditions. My head hurts too!
Posted by petermock 2 days ago


Hit and Run Debate: All units killed?

In my opinion 1, When a side escapes in the first turn, the other side wins, because the escaped side had no more active units on the battlefield, both parties have equal VPs and the turns has not expired. 2, When a side gains more VPs than the other side, that side must escape at least 1 unit to win the game. If A has more VPs then B and (A is active and B is not active or A is not active and A has at least 1 escaped unit) then A wins. For B swap the sides. 3, When A is not active and B is not active and neither side has escaped units then the side with more VPs win. 4, When both parties have equal VPs and the turns has not expired, the side with active units win regardless of the escaped units. 5, When the turns expire, the party with more VPs win. If the points are equal, the game is [...]
Posted by Hokunda 2 days ago


Stuck in a deployment loop

Ruaidh, is your phone a Samsung GT-I9100? Someone with this model is getting lots of "out of memory" errors. The only other reason I can think of would be a dodgy internet connection. Are you able to try from a different wifi or something?
Posted by SteveSmith 2 days ago


Hit and Run Debate: All units killed?

There's a quandy that's come up in two H&R missions within the last few days, and I'm not 100% sure what the fairest outcome is. At the moment, the winner is the side that kills the most enemy units by the end. What should happen if all of one side are killed, but that side killed more enemy units before they were wiped out? For example, let's say a player only deploys 2 units, and kills 3 enemy units before they themselves are all killed. At the moment they win. Is that fair? Or do we say that the last unit of a side must escape for the side to win? But what if a player kills loads of enemy units, but then has their last unit killed after all their others have escaped? Or do we say that at least one unit must escape, but then what is to stop a player from immediately escaping[...]
Posted by SteveSmith 2 days ago


Stuck in a deployment loop

I've experienced deployment bugs in the past, but I don't think exactly as you describe. I n the Cabin game against me that yr having problems deploying in - a few hours ago it came up on my take turn list, but when I selected it it just went to deployment phase, then told me I'd already deployed and I should wait for you. The game is now listed as waiting for you to deploy on the website again, if that helps Steve figure out what's going on...
Posted by Jez 3 days ago


Stuck in a deployment loop

hi all, has anyone had this problem: at the end of a deployment phase after placement of the final unit, rather than moving on to the first move (if player one). I am returned to the deployment phase to deploy unit one again. If not player one, rather than the game going into 'wait' for another player's move, I am returned to the deployment phase to deploy unit one. In both cases, after deploying unit one (again), the deployment phase appears to complete, but the game appears on the games list still in deployment phase. This looks very much like a bug, but Steve says that I'm the only person experiencing this. Frustrating, because obviously I can't start many I join games. Is there anyone else out there seeing this? Thanks Rory
Posted by ruaidh 3 days ago


Champions Gloating Topic

Troll tell me the name of this pills... they must by good! :p
Posted by Szczypop 4 days ago




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