Stellar Forces
Support on Patreon

Going strong since 2009! (With the graphics to prove it)
13 minutes ago: RABID has taken their turn in Clone Wars.
15 minutes ago: Myself has taken their turn in New Moonbase.
18 minutes ago: Chris1977 has taken their turn in New Moonbase.
23 minutes ago: xeno has taken their turn in New Moonbase.
24 minutes ago: Myself has taken their turn in New Moonbase.
26 minutes ago: Chris1977 has taken their turn in New Moonbase.
31 minutes ago: Myself has taken their turn in New Moonbase.
37 minutes ago: Chris1977 has taken their turn in New Moonbase.
42 minutes ago: Myself has deployed their units in New Moonbase.
46 minutes ago: Myself has equipped their units in New Moonbase.
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!

Download the PC version here


Top players

Last calculated on 19 Aug 2017 15:38

PosNamePointsFaction
1xeno122Globex Corporation
2henoh119Globex Corporation
3RABID114Omni Corp
4Corporal Hansen81None
5halo3371None
6SteveSmith66Marsec Corporation
7Zorb53Omni Corp
8Henry's Cat48Marsec Corporation
9igoryan42Metallix
10Forces of Nature38Omni Corp


Recent Victories

19 Aug 2017 21:39: Death Knight 3k, Henry's Cat (Star Federation A) has defeated SteveSmith, Zorb in A Tale of Two Bases 2v2 (Watch Playback)

19 Aug 2017 21:09: RABID (The Human Defenders 1) has defeated Zorb, Death Knight 3k in Alien Hordes 3-Player (Watch Playback)

19 Aug 2017 20:08: Zorb (The Attackers) has defeated AI (The Defenders) in Moonbase Assault (practise) (Watch Playback)

19 Aug 2017 20:04: Wendel (Laser Squad) has defeated Zorb (Renegade Squad) in The Big Push (practise) (Watch Playback)

19 Aug 2017 19:49: Zorb (The Attackers) has defeated AI (The Defenders) in Moonbase Assault (practise) (Watch Playback)



Latest Player Awards

ToAward NameFrom
WendelAward for Scaring the stuffing out of whole Square in record timeZorb
RABIDAward for Audacious attack that succeededxeno
RABIDAward for Winner of the 2017 CampaignSteveSmith
Forces of NatureAward for Winner of the 2017 CampaignSteveSmith
xenoAward for Being a Stellar Forces Patron!SteveSmith


Trophy Winners

Myself has won the First Blood Trophy!

Previous winner: Wendel won the First Blood Trophy

If you like this game, why not try...

Sorcerers
Login Here
Email Address:
Password:

Register using the Android app

SF Forums

Forum Posts | Game Chat

Undercover agent mission

The descriptions for this is very contradictory. The brief description when creating the game states: One player must attack the moonbase and destroy the computers. The other player must defend the moonbase until the turns run out. However, ONE DEFENDER is actually an undercover agent for the attackers, and can be activated at any time.

However when you read the full mission file it says ONE ATTACKER is actually an undercover agent for the defenders.

Also it says once the game is created that Side 2 has TWO Unactivated Undercover Agents not one.

Can this be cleared up so it gives the right consistent description.
Posted by xeno 2 hours ago


Zorb

He was out camping for a week or so, guess he forgot to let folks know. He's back in town and will likely get going again in the next day or so.
Posted by Zorb 17 hours ago


Zorb

Hello mate, do you know if Deathknight3K is still playing? You seemed to start together. Just several games where he hasn't taken his turn for a week.
Posted by xeno 1 days ago


Underground Colony Thoughts

by slaces I really mean places!
Posted by petermock 13 days ago


Underground Colony Thoughts

Large map was ok on my phone and it's 4 years old. Glad you like the cave idea, I think Colony Rescue from the mines would be an apt mission title. In this version I would like the walls still being able to be nibbled! To answer the last suggestion I made I reckon that there is so much milage in the underground concept you could let your creavity loose with it. We could really play around with the various map designs and combine mission elements from other normal missions. A version with solid walls with tunnels, caves, caverns and walls within open slaces would work but what would the engineers nibble unlesss solid and dismantle wallls can be arranged? Another Colony idea could be a Meltdown version. So you have the large underground map with CPU's dotted about with unknown timin[...]
Posted by petermock 13 days ago


Underground Colony Thoughts

I'll create a new version with a smaller map. I also found the app was a bit sluggish with such a large map. Maybe my phone is a bit slow.

"another large mission map with caves or sections/areas already missing would be great" - Like Colony - Rescue from the Mines?

"seriously worth developing further in many more missions." Not sure what you mean exactly? Do you mean use a "solid" map in other missions?
Posted by SteveSmith 13 days ago


Underground Colony Thoughts

By the way Steve I think this Underground mission you've hit on is a really great idea that is seriously worth developing further in many more missions.
Posted by petermock 13 days ago


Underground Colony Thoughts

Definitely keep this map size for this mission. But I agree with Xeno that new mission designs would be great to try. A smaller map but also another large mission map with caves or sections/areas already missing would be great.
Posted by petermock 13 days ago


Underground Colony Thoughts

I'm good with the size too but happy to experiment. It is epic at the end but then I don't mind that.
Posted by Forces of Nature 14 days ago


Underground Colony Thoughts

For me, I'm quite content with the size, I'm fine with the big map. But could try another underground co!ony with a smaller map to see.
Posted by xeno 14 days ago


Underground Colony Thoughts

What do people think of the Underground Colony mission? IMHO it's pretty good, but I might reduce the map size a bit since it did seem to be a bit of a slog at the end.
Posted by SteveSmith 14 days ago


Thanks to Patreons!

Many thanks Igoryan, Xeno and Rabid for your contribution! (I wasn't sure if people wanted to remain anon as some previous early contributors did, but I can't see why since you're doing everyone a good service). Thanks to you, Stellar Forces will be able to keep going as long as there are players to play it (and a regular backup)!
Posted by SteveSmith 15 days ago


Thanks to Patreons!

Absolutely. I haven't got much but I love this game, chuck a quid or two in a month, and buy him a pint.
Posted by xeno 15 days ago


Thanks to Patreons!

big thanks and respect to Steve!!!You have create a great game!!!!
Posted by igoryan 16 days ago


Thanks to Patreons!

Just a quick thank you to the people who are helping to support this game! I think there may have been a chance I would have closed SF due to the time and cost, but knowing that people are still enjoying the game enough to support it keeps me going. :)
Posted by SteveSmith 17 days ago




©2017 Penultimate Apps. All rights reserved.

For help & support, please visit the forums. Note that emails may be read by the NSA/Tempora for security purposes. Hello to Jason Isaacs!


| Ninja! | Sorcerers, a Chaos remake | UK Traffic Alerts | Speed Warning | Android Soccer | Math Monsters | Alien Anagrams | Spooky Spelling | Intelligent Traffic Alerts | Assault Squad | Outpost Omega | Co-op Energy | Rudeness Rulezlaser squad, lazersquad, lazer squad, ufo:ai, x-com, enemy unknown, laser squad nemesis