Stellar Forces
9 minutes ago: Henry's Cat has taken their turn in Outhouses.
12 minutes ago: Henry's Cat has taken their turn in A Tale of Two Moonbases.
15 minutes ago: Henry's Cat has taken their turn in Hideout.
17 minutes ago: Henry's Cat has taken their turn in The Assassins.
19 minutes ago: Henry's Cat has defeated Agent Orange in Hideout.
37 minutes ago: paasque has deployed their units in A Tale of Two Moonbases.
37 minutes ago: paasque has equipped their units in A Tale of Two Moonbases.
44 minutes ago: henoh has defeated Forces of Nature in Crash Site.
44 minutes ago: henoh has taken their turn in The Assassins - New House.
1 hours ago: petermock has defeated free palestine., Anti Cimex, slartybardfarst in Kill Frenzy 4-Player.
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Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!

Stellar Forces - The Card Game?


Top players

Last calculated on 29 Aug 2016 06:18

PosNamePointsFaction
1Hokunda131Globex Corporation
2henoh130Metallix
3xeno121Omni Corp
4Forces of Nature109Marsec Corporation
5halo3379Marsec Corporation
6Henry's Cat58Marsec Corporation
7teo57None
8petermock53Omni Corp
9ruaidh45None
10Rudelijn39None


Recent Victories

29 Aug 2016 07:45: Henry's Cat (The Assassins) has defeated Agent Orange (Sterner's Gang) in Hideout (campaign) (Watch Playback)

29 Aug 2016 07:00: petermock (Globex Industries) has defeated free palestine., Anti Cimex, slartybardfarst in Kill Frenzy 4-Player (Watch Playback)

29 Aug 2016 00:05: petermock (Laser Squad) has defeated halo33 (Renegade Squad) in Battle for Sigma 7 (campaign) (Watch Playback)

28 Aug 2016 22:44: petermock (The Attackers) has defeated Henry's Cat (The Defenders) in Defend the Base (campaign) (Watch Playback)

28 Aug 2016 22:14: petermock (The Saboteurs) has defeated henoh (The Defenders) in Meltdown (campaign) (Watch Playback)



Latest Player Awards

ToAward NameFrom
NodrogAward for The head dwarfermegagaz
paasqueAward for Being a ghost! Last man standing, 3 stealthy knife kills.petermock
petermockAward for Killing Sterner Regnix in first turn in OuthousesAnti Cimex
RABIDAward for for the fight spiritteo
Forces of NatureAward for DIANA ROSS AWARD : In the middle of your own chain reaction, you lost 3 men in action.xeno


Trophy Winners

noise has won the First Blood Trophy!

Previous winner: henoh won the Honourary Laser Squad Trophy

If you like this game, why not try...

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SF Forums

Forum Posts | Game Chat

Smoke

Cool, thanks Steve. I hope you have great time!
Posted by petermock 3 days ago


Smoke

It's going well, but there's a small problem with the app in which the screen is stretched and thus partly covered by the system menu strip, so I just need to work out how to remove that. I'm on hol this week tho', so it will be sometime next week.
Posted by SteveSmith 3 days ago


Smoke

Steve, how is the testing out smoke/nerve and fire going?
Posted by petermock 6 days ago


Smoke

Yes, the sooner the ability to extinguish incendiary fire with a simple smoke grenade is rectified, then the better.
Posted by xeno 6 days ago


Smoke

FoN, Steve was testing out the smoke issue soloution before unleashing it. We could do with it soon.
Posted by petermock 6 days ago


Smoke

*opp
Posted by paasque 6 days ago


Smoke

Yes, I was inside a smoke, and turned my unit, catching on fire..
Posted by paasque 6 days ago


Smoke

Btw - i also tested out the smoke, incendiary, smoke combo in a practice mission. And the smoke totally wipes out the fire, as does it nerve gas. Thought we were fixing that?
Posted by Forces of Nature 6 days ago


Smoke

So like what FoN is saying I have noticed that nerve gas and smoke can disappear and come back after a turn. So on your opponent's turn the view could be clear and then obscured on your turn. But you say opp fire got you and that suggests you were in a dense smoke cloud on your turn feeling safe and then triggered opp fire. That is indeed a different set of circumstances. I have experienced one off bugs. An enemy shooting and killing my unit through several walls on Colonisation 2. An impossible shot!
Posted by petermock 6 days ago


Smoke

Was your unit still in smoke after you found it dead? Smoke dissappears in places after each turn, So i've had units shot at inbetween my turns as after my turn, the smoke has disspeared from my hiding spot and so is visible to my opponent on their turn.
Posted by Forces of Nature 6 days ago


Smoke

Nothing has changed for months, if not longer.
Posted by SteveSmith 6 days ago


Smoke

I agree that doesn't sound right.
Posted by petermock 7 days ago


Smoke

exactly, but I just had a turn where I was inside the smoke, and my enemy had opp fire at me.
Posted by paasque 7 days ago


Smoke

I don't think it's changed. Do you mean when you stand on the edge of a cloud, you can see the enemy yet they can't see you?
Posted by petermock 7 days ago


Smoke

Hello, have there been changes to how smoke behave, normally you could peek out, but not into a square with smoke on. that made it the perfect cover for sneak attacks.
Posted by paasque 7 days ago




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