Stellar Forces
1 minutes ago: paasque has taken their turn in Moonbase Assault.
3 minutes ago: abraxas has taken their turn in Moonbase Assault.
6 minutes ago: paasque has taken their turn in Moonbase Assault.
9 minutes ago: abraxas has taken their turn in Moonbase Assault.
9 minutes ago: SteveSmith has taken their turn in Meltdown 4-Player.
9 minutes ago: SteveSmith has taken their turn in 3-Player The Assassins.
10 minutes ago: SteveSmith has taken their turn in 3-Player The Assassins.
11 minutes ago: paasque has taken their turn in Moonbase Assault.
12 minutes ago: zap has taken their turn in Superhuman: Moonbase Assault.
12 minutes ago: zap has taken their turn in Moonbase Assault.
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Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 80+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!


IRC Chat


Recent Victories

29 Jul 2014 17:30: SteveSmith (The Defenders) has defeated Player Narkey5 (The Attackers) in Moonbase Assault (practise) as their opponent conceded (Watch Playback)

29 Jul 2014 16:36: zap (The Fugitives) has defeated SteveSmith, RABID in 3-Player The Assassins (Watch Playback)

29 Jul 2014 16:26: Jez (The Exterminators) has defeated zap (The Fugitives) in The Exterminators (Watch Playback)

29 Jul 2014 16:07: Jez (The Fugitives) has defeated RABID (The Exterminators) in The Exterminators (Watch Playback)

29 Jul 2014 15:18: RABID (Sterner's Gang) has defeated Jez (The Army) in Sterner's Revenge (Watch Playback)



Latest Player Awards

ToAward NameFrom
petermockAward for unless they figure out how to open doors echoron
TrollmineitorAward for Victory in great style !Sir Gregory
Sir GregoryAward for playing "The Assasins" old-style without high explosivesTrollmineitor
petermockAward for Being top of the league - by quite a marginSteveSmith
TrollmineitorAward for for golden shoot in assasin missionSir Gregory


Trophy Winners

abraxas has won the First Blood Trophy!

Previous winner: paasque won the First Blood Trophy

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SF Forums

Forum Posts | Game Chat

Winning the Campaign

Tbh, making the games friendly will stop me playing the campaign I think, not enough jeopardy, but it's no biggie, if that's what people want then fair enough. I'd still argue against extra units too. And management doesn't suit me, so no leadership role for me thankyouverymuch s;) ;) s;)
Posted by Jez 1 hours ago


Winning the Campaign

Okay, here's some more changes, and an attempt to compromise where people have different ideas:- * Players are remove from a faction if they haven't played a campaign game for 3 weeks. * A player can take 50% - 125% of the typical number of units for a mission, unless it involves escaping, in which case they must take at least the standard number of units. * Players can spend a maximum of 20% more than the standard mission credits. * The campaign games will not count towards the league; although they are technically friendlies in this respect, I think keeping the league and campaign separate is a good idea. [quote="petermock":1wl3x21f]I think if each faction had a leader directing the overall battle it would keep interest and bond each faction. Say if Jez was Marsecs leader an[...]
Posted by SteveSmith 5 hours ago


Winning the Campaign

Just a contribution. When I was first starting out here I was put off playing the Campaign games due to losing league points. I got beaten by Hokunda, Trollmineitor and Nodrog on unfamiliar missions. I always meant to get better at those missions and participate. If the league points were not involved I would have kept up with the Campaign games. I think removing the league points from the equation would work. But also Jez's idea is a good one offering an incentive. If the incentive out weighs the fear of loss then players may risk it. I think if each faction had a leader directing the overall battle it would keep interest and bond each faction. Say if Jez was Marsecs leader and said "come on Pete Outhouses, we need that win" I would jump to it.
Posted by petermock 6 hours ago


Winning the Campaign

I would argue for not being able to take more units than the standard mission allows, coming up against an opponent with 50% more unit is way too hard I think, and if campaign games aren't balanced that puts people off, in my experience. As for credits, if they are capped for a mission then I have no problem with h&r missions, but I would suggest spending a max of 20% over the standard would be a good cap, again for balance. Lastly, making them friendly games? Some people don't like playing friendlies, wouldn't making the league points more generous be a better way to go? (I will keep saying I think this should happen for multi-player games too as they are so much harder to win!).
Posted by Jez 7 hours ago


Winning the Campaign

[quote="Hokunda":2908r8kb]I really don't understand the number of units available in the campaign. I start with 10 and as the time goes on it slowly increases. Right now I have 18 units in my campaign squad. "(#players in the biggest faction" * 10) / "#players in your faction": Globex and Metallix both has 18 squad members. Globex Corporation 6 members, Metallix 6 members, Marsec 11 members, Omni Corp 7 members. As Jez is nearly the only active member of the faction, this calculation right now does not help him. If the calculation stays and Marsec will have 1 member and Metallix 5, then Jez will have 50 campaign units. With 50 units he will still only be able to attack one sector at a time and defend any.[/quote:2908r8kb] Unfortunately for Jez, he is in a [...]
Posted by SteveSmith 9 hours ago


Winning the Campaign

And just to mention, the number of available units in my squad is rapidly changing. Right now: You have 10 units available in your squad.
Posted by Hokunda 9 hours ago


Winning the Campaign

I would increase 2 weeks to 3 weeks. Maybe you can refine this rule. If anyone has ever played at least 3 missions in the current campaign and then get removed from the facrion because of inactivity, one cannot join the other faction in the current campaign. Maybe during initiation of the campaign, the players can change factions. I need other's opinion on this. Restrict the amount of units a player can bring to a mission. The number of units must be between 0,5 - 1,5 * mission default. There are missions where the unit limit is already applied. For example it is not possible to play a Rescue from the Mines mission with less than 8 units. The maximum amount of credits to spend on a mission is limited to 2 * mission default. I really don't understand the number of units available in the c[...]
Posted by Hokunda 9 hours ago




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