Or even tournament! Doh. Had a few.<br /><br />I'm up. We should get eight. Play twice, attackers and defenders. (Home and away). Knockout competition.<br /><br /><br />Me. Steve. Peter. Rabid. Henoh. Rost. Drigbert. Dijon. Socrates. HC. Evil. Etc.<br /><br />Sign up.
If you are firing an auto shot then realistically you are spraying the bullets so can understand them going off at wide angles. Of course a true auto shot (burst fire) would be better but understand how it is programmed to somewhat represent that by being able to fire multiple shots.<br /><br />A snap shot can be off but I feel not as much as in the game. You are firing from the hip but then it should at least be heading near to your aim. Not at 45 degree angles quite often.<br /><br />Aim shots should always been close to the target and they usually are, but sometimes they go wild which they shouldn't if they are aimed.<br /><br />I love this game and Steve has done a great job and continues to do so, and deserves utmost respect for it. Constructive criticism and not (pardon the pun) angry snipes all the time from some.
I think we can all get frustrated with shots missing their target especially like now where I missed three in a row,two aimed as well. But then again usually they hit, it just comes down to probability and a 85% shot will therefore miss 15% of the time. <br /><br />What niggles isn't so much that they miss, but more that they miss by so much, so often. Some shots go off at absurd angles.
It's not too difficult for me to set up. The main problem, unfortunately, is getting enough players to play. Xeno tried to set one up about 8 months ago, and it only got to about 5 players. However, I'm happy to organise no matter what the number of players. Count me in as well.
All OK here, though our pub landlady caught it and was out in an induced coma. I believe she had 63 days in hospital, she's in a wheelchair now.she is a pretty evil, rude old bag, but I still wouldn't wish this on her. Probably she was fed up with being a landlady and being surrounded by drunken idiots all the time. (no, not me, I mean everyone else!)
Dear comrades, I'm not sure I would like to stew y a campaign just yet, but how about a knockout tournament? I'm not sure how easy this is for Steve to set up either, so if it's not possible for the time being them no worries. Keep fighting the good fight!
Yes they could but hard to hide 15 men without being found compared to just the one, which is like a needle in a haystack. This happens pretty much every game. <br /><br />It is similar to Oddworld with VPs. You could kill a single unit and then try and hide your 8 men but nobody does that as you can't realistically do so with that many. Only when you have a substantial lead in VPs and units whittled right down does anyone try, then that is of course fair enough your winning. Not the player with fewer victory points simply hiding to get a draw, that shouldn't be allowed in any game, a kind of anti-victory.
I'm certainly open to altering the mission. I think the only drawback with your suggestion is that if one side kills a single unit, it's then in their interested to run and hide for the rest of the game.<br /><br />I could change the VPs so not all the units of one side need to be killed to win?
Steve, this game has victory points which are literally pointless as it simply comes down to last man standing and if an opponent isn't wiped out completely it a draw. Any chance this game's victory points are actually used so the side with the most, wins, otherwise what it the point in having them.
Hi Steve. Created a large underground co-op colony game for four named players. Free Palestine hasn't signed up and it is been a week now and I have sent a PM but still no sign up or reply. So can you please remove him so any other player can join up on your side. Game number is 49481. Thanks.
Every now and again asking to restart the client. It is annoying because as has just happened, you have to replay your action just before and if the shot hit first time it doesn't necessarily do so the second time! Not sure if it is my phone as doesn't happen very often on my tablet.
Sorry, only just seen this (I don't get notified of Your Games posts, only "normal" forum posts). I'll send him a message, but feel free to let him know where he's going wrong (in a nice way :) ).
As a bodyguard, I thought I'd poke my head out to make sure the coast was clear for Sterner to get back inside, but it triggered an opportunity-fire of a rocket launcher, which killed everyone! Well played.
No, I think part of the fun of Assassins missions is that you never know what will happen, and they can be over in the first turn. Autocannons cost a lot, so if they don't kill Sterner, the attackers then struggle.
Seteve, my partner Drigert isn't using his engineers correctly. No weapon generators made and he isn't eating the walls so no resource points. In fact he's using the engineers as warriors getting them killed. I'm not so bothered with this game but with future colony games it's going to be a disaster. And I will refuse to partake if partnered again. I don't think he understands the rules of colony. Can you sort something out Steve olease?
Steve, currently my partner is Drigert and he clearly doesn't understand these colony games, hasn't taken the time to read the mission file. I've sent a couple of messages to him but still no use, he won't build any generators but just charges the enemy with his engineers after taking weapons I left for my clones! Pointless playing.
Many thanks to the latest SF Patron, player LucianObi! He only joined 2 days ago, so either SF made a big impression or he clicked on the wrong link on the Patron website! <br /><br />And of course, many thanks to all current patrons (in no particular order) Henry's Cat, Cpt Fishmonger and RABID, and thanks to everyone who has ever patronised SF in the past.
Yes it was another epic underground battle. I thought your side was going to win but Peter's retreat down to me was orderly and he recovered well building a new force. The smoke grenades he brought with him helped our eventual advance together a great deal.
Well played, I thought we were going to win at about half-time. I made a major tactical error; I had loads of RPs (I still had 70 at the end) but I forgot to build any more clone generators until towards the end. Good game!