Yeah ballsed up there. I was hoping to tuck him inside but ran out of APs. Should have moved him second rather than third as there was no space for him after moving the other two. Novice mistake. Hoped the opponents wouldn't move so quickly forward or would miss their shots, but three shots out of three from the same unit all hit.
This game needs cancelling. I had equipped all my units late last night and pressed finished to go to the deployment phase but it seemed to freeze up. Tried again but same thing, just kept saying saving but didn't move beyond that. I've just come back to it now from the other night and it has gone through to the deployment phase yet they all have no weapons, so clearly it didn't save.
I'll be updating the OS of the Stellar Forces server tomorrow, for the first time in a few years. Hopefully it will go okay, but SF will probably be down for a bit of time.
Unfortunately that's par for the course for Android. There's so many different types it's next to impossible to guarantee something will work exactly the same on all devices, and nop way for mne to fix it without having the actual device. It least it works on something though!
Good to be back :D Missed me some tactical turn based strategy hehe. Btw when I start the Android app and get to the login form, the virtual touch keyboard gets offset to the right and no input event happens in any of the keys, that's on Adnroid 12 BV9200 using the default Google Keyboard, Just tried with yandex keyboard and now it worked fine lol, weird.
Lol I was expecting a counter attack so many times but nothing xD In the end it turned to the nitty gritty fighting, classic Moonbase Assault :D I should've taken more nades with me haha
Well done, Dijon - you seemed to have a cast-iron plan from the outset! By contrast, after a while my sole preoccupation became attempting to save face by making sure I still had some skin left in the game (which I still did have at the very end...just...!)
I've just submitted a new version of Stellar Forces to Google, which (assuming it passes) will be released sometime in the next week. There's no game changes, it's just Google insisting that all apps target the latest Android libraries. Let me know if anyone has any issues.
Welcome back! Stellar Forces will probably still be here when the sun burns out. :) If you want, I can send you the details of the Spacenaut login so you can pick up from where you left?
Yeah I've had an underthrow like that in the first very few games of that Moonbase Defence map or whatever it's called lol. Btw I'm Spacenaut but I forgot my password and don't think I had a connected e-mail, so here I am again after a long hiatus :P Nice to see Stellar Forces is still a thing
I've just had a look, and units are wounded by half the APs that they spend when on fire, not the same amount. It looks like I changed that line of code in 2019, but I must have forgotten I did it.
This is a Colonisation 4 game from a while back. Odd no 4 HP damage. Sure I can find other examples because as I've said I've noticed it a fair few times. Should have brought it up before but never got round to it.<br /><br />[Enter 02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 3!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 3!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 1!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2!<br />02 May 2024 19:30 (Turn 10, Side 3): Unit Clone 9 (Gooey Blob's #9) has been caught in fire and wounded 2! here]
The current Capture The Flag for example but seen it previously.<br /><br /><br />[Enter 30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 1!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 2!<br />30 Jun 2024 16:52 (Turn 8): Unit Clone 7 (Dijon_p's #7) has been caught in fire and wounded 1! here]
Okay thanks Steve but why do I see on the log two damage constantly instead of four. If someone is walking while on fire it should be four but always seems to be two. Noticed this for a while.
When did moving while on fire change from 4 health damage to 2 damage? I always thought 4 was the usual damage but I've seen this a lot now, only 2. That is way too low, less than nerve gas.
When did moving while on fire change from 4 health damage to 2 damage? I always thought 4 was the usual damage but I've seen this a lot now, only 2. That is way too low, less than nerve gas.
That's cool Steve, thanks! Dijon had a very well deserved and fair win.<br />I actually thought you didn't need to drop eggs out of an area, just carry them away to remove points. Nice you checked that!<br />Cheers!
I've had a look, and there was an issue. When a unit picked up an egg, it was still storing the egg's position where it originally was (at least until the unit dropped the egg) and it wasn't checking if the egg was being carried. I've fixed it now, and the VPs look more correct.
Thanks Steve. I had dropped seven eggs giving me 35 points but on the last go Socrates picked up two of them, and also walked out of my 'pen', I think. So really my score should have reduced to 25 points.
Better played by you, obvs Dijon! Um-ing and ah-ing about joining that underground one - on the one hand, I'm intrigued; on the other, I'd prefer for my league points not to take another massive hit...
Thanks! I agree if you removed 2 eggs then my score should have reduced to 25, still a win for me in this game but could change the outcome in other games. Steve, are you able to look at this?
Runner-up on my first ever "proper"* Colonization game - I'm well 'appy with that!<br /><br />* I've only played as Aliens before.
This was really a fun one! I even managed to steal from you, Dijon, 2 eggs and removed them from your area, but this was on the very last turn, so it didn't reduce them from the points you had! :D congrats on the win!
That was closer than I thought - I hadn't sussed that you, like I, only had one unit left by the end, Dijon! Extra well done to you, and good game, all.
Thanks a lot to Chris1977 who recently became the latest SF Patron! Their contribution helps keep SF running, and it's much appreciated. Cheers Chris!
Underground flag I never win these days. Every strategy I try seems to fail as we get into the middle phase. Fun though, I'll keep persevering with dastardly plans...Mutley sniggering in the background...:)))
Thanks for the game. The key when your units are Angels is to use the smoke to try and manoeuvre yourself into a position where you're in the square next to an enemy unit and no-one is looking at you, thereby allowing you to attack. Of course, it's purely a matter of luck where the smoke will be on each of your turns, so if you can form a kind of ring aound the enemy that will maximise your chances of successfully taking an opportunity if and when it arises.
Phew! If ever I needed proof that I needed to bring my very A-est of games in order to defeat you, my recent contrasting fortunes in "Sigma 7" and this game have provided it in spades! You, sir (at least, I'm assuming from your username that you're a "sir"), have rapidly established yourself as one tricky customer...
I just KNEW you were prepping a two-pronged attack there - all I could do, being unable to guard both doorways effectively at once, was stay put and hope I heard you before you struck...which I didn't...
Well, I held off the inevitable as long as I could after my teammate's valiant efforts to improve our lot were similarly unsuccessful ultimately! Good game, all - cheers.
Glad that worked, I was worried there might be issues like not having any creds or everyone elses equipment going missing. Looks like my 10+ year old code is still working well. :)
Great stuff; thanks again, Steve. :-) It looks like everyone/thing else is unaffected by this rollback (certainly including my and xeno's deployment/mpvements), so hopefully a delay in proceedings of a couple of days will be the worst the other players will experience. Will re-equip and get going again ASAP; am also thinking a financial reward from me for everything you do for the SF community is long overdue...
Okay, I've reverted it back to the equip stage. Let me know of any issues, as sometimes it does get a bit confused when reverting a mission back a stage. Fingers crossed. :)
(@hansolo, do you want to get that other moonbase-y game - thr one I've invited you to - underway in the meantime, or would you prefer not to risk getting your moonbases mixed up...?!)
Roll back to the equip phase is okay with me. I know what my four were equipped with so can do it quick. And I suppose it can give people a rethink on what they equipped with and make a change if they want.
I mean the www.stellarforces.com webpage for that game; sorry for the sloppy terminology. It does sound like I managed to overwrite my selections somehow...<br /><br />Anyway, as to what to do about it, given that there are three other people affected, I think we should take a vote: to roll back or not to roll back, folks?
* When I say "fixes it", it will still mean you having to re-equip, but sometimes it can cause that particular game to get itself a bit confused. Better than nothing though. :)
Hi Chris, bad news I'm afraid, there's no db records of any equipment for your units (as I suspected, otherwise it would show them) so nothing I can do directly. Do you want me to revert the game back to the equip stage and see if that fixes it? I might as well as you can't really play unarmed.
Hi Chris, I'll have a look, but I might struggle to have time tonight, it might well be tommorow morning. Leave it with me and I'll see what I can find.
Steve, help! I spent ages selecting stuff for my guys on the webapp, and it all still seemed to be there when I ran the client in order to deploy them. Now, though, I go to take my first turn and they haven't got a bean! If this had been a one-to-one, I might have just shrugged and carried on anyway, but doing so here isn't fair to xeno. Is there any way of restoring my gear without making everyone else restart, or is a rollback the only option?