I mean the www.stellarforces.com webpage for that game; sorry for the sloppy terminology. It does sound like I managed to overwrite my selections somehow...<br /><br />Anyway, as to what to do about it, given that there are three other people affected, I think we should take a vote: to roll back or not to roll back, folks?
* When I say "fixes it", it will still mean you having to re-equip, but sometimes it can cause that particular game to get itself a bit confused. Better than nothing though. :)
Hi Chris, bad news I'm afraid, there's no db records of any equipment for your units (as I suspected, otherwise it would show them) so nothing I can do directly. Do you want me to revert the game back to the equip stage and see if that fixes it? I might as well as you can't really play unarmed.
Hi Chris, I'll have a look, but I might struggle to have time tonight, it might well be tommorow morning. Leave it with me and I'll see what I can find.
Steve, help! I spent ages selecting stuff for my guys on the webapp, and it all still seemed to be there when I ran the client in order to deploy them. Now, though, I go to take my first turn and they haven't got a bean! If this had been a one-to-one, I might have just shrugged and carried on anyway, but doing so here isn't fair to xeno. Is there any way of restoring my gear without making everyone else restart, or is a rollback the only option?
Oh well, that was kind of Karmic (playing as the Psychic I'd literally taken advantage of a Cleaner's shot not being on-target at that exact same point), so I can't complain. Definitely still worth the gamble, though...
Thank you. :-) Against a lot of opponents, killing on of the Cleaners is enough, because it takes them a while to suss out that they can't close off all the Psychic's avenues of escape one man down. But that was some clever positioning on your part, which meant it came down to the knife-edge question of whether your no.3 could get off one on-target shot through a narrow gap. Luckily for me, that wasn't the case!
The direct approach is what has worked for me in the past! But like I say that's usually because I've been up against residents who are trying to be sneaky rather than brazening it out, so there's been no need for sneakiness myself! I guess I should have been more alive (as it were) to the fact that your tactic was working and altered my own gameplay, rather than just assuming you'd ultimately be overwhelmed by my sheer numbers (which of course you weren't, because you were consistently effective in keeping those numbers down). In short, your lesson is learnt!
You were very direct as in heading straight for my team and not using cover. Which to your credit is how a zombie would fight. Knives and one precious sword helped. I play for fun. Mostly I lose.
Nope, no good came of that for the zombies...<br /><br />I've played this mission several times as both the zombies and the residents. The "strategy" for the former, such as there is one, is just "be relentless", but for some reason it had never occurred to me (nor anyone else I've seen play that side, seemingly) how effective simply taking the fight to the former (as opposed to hiding/running away) could be for the latter. I can?t believe that you won every one of your hand-to-hand encounters, for example! Oh well, you've taught me something valuable here - cheers. :-)
Steve, I think it would fun in this mission if Aliens could produce acid smoke for cover. Either when any alien dies or a very expensive AP spit. Maybe the spit limited to the Queen? The Alien side/s nearly always suffer the same fate of long distance sniping and losing.
Hah! Thanks Chris. The trick with the blobs is explosives to take out a few at once if they split , and take them out early before they can split too much.
Well, this is only going to end one way! I definitely made a couple of mistakes, but I don't think they would have changed the eventual outcome - I must concede that you are the Blobmeister (in fact, you can have an award to that effect!), which is why I (and all other potential comers, presumably) have fought shy of accepting that Blob Assassins game thus far...
Was that the guy over to the right? Nope, didn't ever revisit that corner after setting him in fire - I simply got the hell out, and later on had other priorities...
That was tough and it was one-on-one again at the end, so well played! You missed (I think) the incendiary grenade that my first man left when he died - lucky for me :)
Ah...after that mid-game bloodbath I was beginning to hope that I might yet snatch victory from the proverbial jaws...<br /><br />A fine, tense ending nevertheless. Ultimate plaudits go to you, though - no coincidence that you're listed as the best player of this mission!
Smart move blasting out a massive expanse for the cons to have to dash across from all directions! Oh well, at least I was able to get it down to one-on-one; I just had to hope that Deadlime was out of ammo (sadly for me, he wasn't). Right, that's one game apiece; best of three...?
Some seriously good luck towards the end there (autoshots miraculously on-target when your opp-fires weren't, etc.), but also sometimes what seems like the most obvious, knuckleheaded strategy (in this case, just rushing the exit en masse!) is worth a punt...<br /><br />Good game nevertheless; cheers.
No worries. :-) There's a 4-player Kill Frenzy that xeno has set up if you fancy joining that. It's one of these last-man-standing affairs that's usually entertainingly brutal, and as it's a practice game there's nothing to lose whatever the outcome...
Absolute blinder of a game from you; by contrast, there were countless things I could have done better, but for some reason didn't. Lesson learnt for next time! In the meantime, please make it quick...
All over bar the shouting. Things got pretty hopeless about halfway through (after I opted NOT to take a punt on an auto-shot in Sterner's general direction - ho hum...), but still, got to see these things through...and now let's see if I can do better with Blobs...
I believe it is 7-6 to Rabid and Socrates. It's their turn to hide. If we don't kill Sterner it's game, set, and match. I'll set it up now.
Took a gamble that you'd have moved your sniper at the end, xeno, but of course why would you?! I certainly wouldn't in your shoes! Would have been nice to take a few of your guys with me at least...oh well...<br /><br />Good game, all. Apologies for setting off that massive chain reaction of explosions at one point...never seen anything like it...
Peter and I weren't able to capitalise on our advantage. Rabid and Socrates convincingly broke our serve so to speak in return and now it's all even again. I think it's 6 - 6 might be 7 - 7 but even so it's back to being tied, so Rabid and Socrates to attack.
It may have done so, there was a square of wall next to where it landed but it wasn't in front just next to it and I did throw it straight. Could've veered off very slightly to the left and rested against it. But I've had a two underthrow plenty of times and three on the rare occasion. Never had a three overthrow but had a two a few times before.
Just curious to anyone's worst grenade throw. I just had one where it was a four square underthrow, I don't believe I've ever had one that bad. It was thrown so short it blew the idiot up.
Well played. Full disclosure: getting outside AQAP and then taking up sniping positions is a tactic that's worked in the past against less experienced opponents, but I should have known you'd find a way round it! Also, the execution wasn't great; in particular, I don't know what I was thinking with that smoke - it ended up helping you far more than it did me! Still, 13 out of 18 ain't bad...it just ain't quite good enough...
Ah...as soon as I saw that you'd infiltrated so close to Sterner's hiding-place I knew it was all over bar the exploding...always a gamble positioning him that close to an outer wall. Still, it was interesting battling Blobs - it's been a while...
Advance warning, dude: the family and I are heading abroad for a week after today, so depending on how good the roaming is turn-taking may be slow-to-nonexistent...
Looks like this has nearly run its course...what were you saying about this one being impossible for the attackers to win? Good thing you were up against me, eh...? ;-)<br /><br />Obviously my tactic of hiding my three starting clones in cupboards (in the hope of sneaking up behind you once battle had commenced) fell flat on its face, but either way with hindsight I should have done more to repel your attack from the right - once your guys were within nerve-gas-lobbing distance of the cloning chamber I was severely hobbled.<br /><br />Fancy "Impregnator" next, in a similar vein? Don't think I've had the pleasure of that one's acquaintance...
I made a new one as it is 5 - 5 but others have joined even though I definitely put in the names with commas as I've always done, so not sure what happened. I've just done another though.
Thanks guys. I really can't believe how I could pull that off! :) What a stroke of luck. I was very outnumbered and out skilled compared to all you, but i didn't want to give up the hunt for sterner.
I can't believe we lost that Pete, I thought we'd broken the deadlock. Fair play to Socrates, infiltrated well between our scouts/sentries. So back to all square.