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Game 54599: Chris1977, Cpt Fishmonger in 'Moonbase Clash'

Now that's what you call a costly mistake - "aimed" shot, my arse...
Posted by Chris1977 24 days ago


Game 54577: Cpt Fishmonger, Rost310, Chris1977, RABID in 'Denunciation 2v2'

Now that we have all four players for this, could I request that we each have until late on Monday to equip, deploy and talk tactics with our teammates before play commences? The rest of the weekend is looking pretty full-on for me...
Posted by Chris1977 37 days ago


Game 54517: Gooey Blob, petermock, SteveSmith, RABID in 'Underground Capture the Flag'

It's the start of a turn that everyone dreads: seeing that 90% of your units are dead!
Posted by SteveSmith 37 days ago


Game 54576: Chris1977, Cpt Fishmonger in 'The Raid'

You had me worried for a while there - my two remaining guys were both badly injured, and it wouldn&#39;t have taken much to finish them off...<br /><br />Over to you to choose the next field of battle.
Posted by Chris1977 38 days ago


Game 54557: Chris1977, Cpt Fishmonger in 'Last Man Standing'

Bad luck. Want to choose us something else?
Posted by Chris1977 47 days ago


Game 54540: Cpt Fishmonger, Chris1977, Gooey Blob, Rost310 in 'The Assylum'

I didn&#39;t even realise a couple of his guys were behind me!
Posted by Cpt Fishmonger 50 days ago


Game 54553: Chris1977, RABID in 'The Assassins'

Heh heh the 200 % credits does go for a quick game
Posted by RABID 52 days ago


Game 54549: RABID, Cpt Fishmonger in 'Rebelstar Xenomorph'

*FOR a new one!
Posted by RABID 52 days ago


Game 54549: RABID, Cpt Fishmonger in 'Rebelstar Xenomorph'

I?ll get you a quote first a new one :)
Posted by RABID 52 days ago


Game 54550: RABID, Chris1977 in 'Rebelstar Xenomorph'

Great final stand!
Posted by RABID 52 days ago


Game 54540: Cpt Fishmonger, Chris1977, Gooey Blob, Rost310 in 'The Assylum'

Congrats. Chilling to watch Rost&#39;s axe murderer stalking my oblivious guard.
Posted by Gooey Blob 52 days ago


Game 54549: RABID, Cpt Fishmonger in 'Rebelstar Xenomorph'

Well, thanks for obliterating my beautiful base. do you realise how much it cost to build.
Posted by Cpt Fishmonger 53 days ago


Game 54553: Chris1977, RABID in 'The Assassins'

You know what they say about revenge... ;-)
Posted by Chris1977 54 days ago


Game 54550: RABID, Chris1977 in 'Rebelstar Xenomorph'

Butch and Sundance have nothing on me...
Posted by Chris1977 54 days ago


Game 54550: RABID, Chris1977 in 'Rebelstar Xenomorph'

I think it?s all over. I?ve done EXACTLY the same thing on this map!!
Posted by RABID 55 days ago


Game 54546: RABID, Chris1977 in 'The Assassins'

200% credits. Happy to try a rematch with swapped sides?
Posted by RABID 55 days ago


Game 54550: RABID, Chris1977 in 'Rebelstar Xenomorph'

Oh dear, that went spectacularly wrong - one horribly off-target Autocannon blast and umpteen chain-reaction explosions later, all but two of my guys and precisely none of yours are dead! Do you mind if I concede...?
Posted by Chris1977 55 days ago


Game 54546: RABID, Chris1977 in 'The Assassins'

Ha! I knew that was going to happen, and was trying to guess where Sterner would be safest from such an onslaught...I guessed wrong...
Posted by Chris1977 56 days ago


Game 54541: Chris1977, Cpt Fishmonger in 'Reanimator'

Happy for the next one to be one of your choosing... :-)
Posted by Chris1977 59 days ago


Game 54541: Chris1977, Cpt Fishmonger in 'Reanimator'

Ah, lesson learned!
Posted by Cpt Fishmonger 59 days ago


Game 54541: Chris1977, Cpt Fishmonger in 'Reanimator'

The playback should make it clearer what happened.
Posted by Chris1977 59 days ago


Game 54541: Chris1977, Cpt Fishmonger in 'Reanimator'

No, it&#39;s just that if they&#39;re all dead it isn&#39;t possible for you to make a move until they&#39;ve reanimated again, which means it automatically defaults to my turn again. This happened repeatedly after you&#39;d committed them all to attacking the big group, which meant that eventually the turns simply ran out.
Posted by Chris1977 59 days ago


Game 54541: Chris1977, Cpt Fishmonger in 'Reanimator'

so, maybe I didn&#39;t read the rules.<br /><br />if all of the cadavers are dead in the same turn, is it game over?
Posted by Cpt Fishmonger 59 days ago


Game 54544: Cpt Fishmonger, Chris1977 in 'Impregnator'

Actually, since I raced through my later turns in Reanimator (owing to killing off all the zombies on each of my goes), and Impregnator was such a bust, how about you set us up with something before The Assylum has run its course?
Posted by Chris1977 59 days ago


Game 54544: Cpt Fishmonger, Chris1977 in 'Impregnator'

I&#39;d forgotten about the weak walls, to be honest!<br /><br />Mind you, it was close at the end and my last few aliens nearly got splattered. <br /><br />NB it&#39;s not looking hopeful for me in Reanimator...
Posted by Cpt Fishmonger 59 days ago


Game 54544: Cpt Fishmonger, Chris1977 in 'Impregnator'

Oops! Evidently just taking up a defensive position (however strong-seeming) and staying there doesn&#39;t cut the mustard vis-a-vis aliens/weak walls! Lesson learnt...<br /><br />Let&#39;s let our games of Assylum/Reanimator play out, then maybe set something else up.
Posted by Chris1977 59 days ago


Game 54501: Chris1977, laxen in 'All Seeing Eye'

One for you and I, then!<br /><br />I&#39;ll set one up. In my opinion, marines have the advantage due to the layout of the map and, of course, guns
Posted by Cpt Fishmonger 60 days ago


Game 54501: Chris1977, laxen in 'All Seeing Eye'

Oh yeah, I&#39;d forgotten about that one! Never got very far with it - one game started and not actually completed...
Posted by Chris1977 60 days ago


Game 54501: Chris1977, laxen in 'All Seeing Eye'

Oh yeah, I&#39;d forgotten about that one! Never got very far with it - one game started and not actually completed...
Posted by Chris1977 60 days ago


Game 54501: Chris1977, laxen in 'All Seeing Eye'

There is the Alien one, I think Alien Impregnator?<br />The aliens can see the marines at all times on the map.
Posted by Cpt Fishmonger 60 days ago


Game 54501: Chris1977, laxen in 'All Seeing Eye'

Hmmm...I don&#39;t think there&#39;s another where one side knows the enemy&#39;s whereabouts at all times, but advanced mode allows both sides to &quot;hear&quot; units who are moving/shooting in nearby squares, and the alien in...well...Alien can hear the Nostromo crew members from considerably further away. And then there are alternative unit types who have other supernatural abilities: the angels, for example, have a Doctor Who thing going on (super-fast, deadly at first strike, indestructible, but can&#39;t move if in any enemy&#39;s line of sight), and the zombies, while slower, reanimate after a random number of turns. Happy to set something up if any of that sounds intriguing.
Posted by Chris1977 62 days ago


Game 54501: Chris1977, laxen in 'All Seeing Eye'

Thankyou. It took me a while to work out this one - so you could see my men at all times? Interesting! Are there any others like that?
Posted by laxen 62 days ago


Game 54534: Cpt Fishmonger, Chris1977 in 'Oddworld'

I&#39;ve arranged for some more fun with zombies...
Posted by Chris1977 62 days ago


Game 54534: Cpt Fishmonger, Chris1977 in 'Oddworld'

I guess that&#39;s a fair result after you well and truly messed me up in the Alien game! Do you want to choose the next map?
Posted by Cpt Fishmonger 62 days ago


Game 54534: Cpt Fishmonger, Chris1977 in 'Oddworld'

So ends the extended cat-and-mouse as it was always going to - you definitely had the upper hand for most of that game! Where shall we two meet again...?
Posted by Chris1977 62 days ago


Game 54501: Chris1977, laxen in 'All Seeing Eye'

Allow me to hand you your first SF victory! My guy was severely injured (and therefore slow) after being shot the first time, and with turns beginning to run out I was left with no choice but to chance my diminished action points on the next shot being a miss...<br /><br />More than happy to be your sparring-partner for some future missions should you be up for it.
Posted by Chris1977 63 days ago


Game 54489: mirkiov, Chris1977, Drakester in 'Alien Prison'

Well played, Drakester- a deserved win to round off our tour of the three-player games, which I&#39;ve thoroughly enjoyed Just let me know if you&#39;d like me to join you for future missions. :-)
Posted by Chris1977 66 days ago


Game 54522: Cpt Fishmonger, Chris1977 in 'Last Man Standing'

Have set up that I don&#39;t think we ever got round to &quot;back in the day&quot;...
Posted by Chris1977 68 days ago


Game 54522: Cpt Fishmonger, Chris1977 in 'Last Man Standing'

Cheers Chris, it definitely went down to the wire!<br />When I saw you&#39;d set one of my guys on fire (also adjacent to another of my troops) my heart sank.<br /><br />Sure, set up a game of your choosing for me to accept
Posted by Cpt Fishmonger 68 days ago


Game 54522: Cpt Fishmonger, Chris1977 in 'Last Man Standing'

Good, close game! Your use of death grenades ensured it all came down to that final shootout; pity Android Whatshisface chose that moment to disgrace himself...I dunno, you just can&#39;t trust AI...<br /><br />Another game of sommart?
Posted by Chris1977 68 days ago


The Future of Stellar Forces

Thanks a lot Cpt, that&#39;s very much appreciated! And a relief that SF can continue thanks to people&#39;s generosity. (And yeah, the Patreon website is a whole bunch of crap :( I&#39;ll start looking into alternatives.)
Posted by SteveSmith 70 days ago


The Future of Stellar Forces

Hi Stephen, thanks for getting me back in after an extended hiatus.<br />I&#39;m extremely relieved that the much-feared closure didn&#39;t happen. <br />I&#39;ve subscribed on Patreon just now. As an aside, I find Patreon not the most user friendly platform!
Posted by Cpt Fishmonger 71 days ago


Game 54491: RABID, petermock, Dijon_p, Gooey Blob in 'Underground Capture the Flag'

Well played Dijon!!
Posted by RABID 71 days ago


Game 54491: RABID, petermock, Dijon_p, Gooey Blob in 'Underground Capture the Flag'

Cheers PM! It was a real run to the finishing line. I didn&#39;t realise how close behind you were.
Posted by Dijon_p 73 days ago


Game 54491: RABID, petermock, Dijon_p, Gooey Blob in 'Underground Capture the Flag'

Dijon nice finish. I really enjoyed this game. Congratulations!
Posted by petermock 74 days ago


Game 54473: Chris1977, Gooey Blob in 'Battle for Sigma 7'

It was fun doubling up the credits and seeing what difference that made - may have to do that more often when setting a game up...!
Posted by Chris1977 76 days ago


Game 54473: Chris1977, Gooey Blob in 'Battle for Sigma 7'

Hi Chris. It was v tense. My first rocket missed and flew off without exploding. Due to bunching up it could have easily gone the other way.
Posted by Gooey Blob 76 days ago


Game 54473: Chris1977, Gooey Blob in 'Battle for Sigma 7'

Well played, Gooey - you skillfully evaded my attempts at bombardment before moving in for the kill...
Posted by Chris1977 76 days ago


Game 54499: Drigert, Gooey Blob in 'Reanimator'

Thank you, but you lasted almost to the end, so I suggest we switch places.
Posted by Drigert 79 days ago


Game 54499: Drigert, Gooey Blob in 'Reanimator'

Congratulations. Did you notice how many times I shot my own team ?
Posted by Gooey Blob 79 days ago


Connection problem

No, it&#39;s more global problem, i think
Posted by Rost310 81 days ago


Connection problem

That&#39;s good news. Maybe it was some kind of overzealous network filter.
Posted by SteveSmith 83 days ago


Connection problem

Working via VPN
Posted by Rost310 83 days ago


Connection problem

tried from different phones, nothing changes. there was one successful attempt, by accident. managed to make a turn in one game, but its all
Posted by Rost310 84 days ago


Connection problem

Hi Rost, is it still happening? I&#39;ve tried both your games and they work for me. Let me know which game it is.
Posted by SteveSmith 84 days ago


Connection problem

I can&#39;t enter the mission and make a turn<br />-problem getting map data<br />-bad data from server
Posted by Rost310 84 days ago


Game 54482: +BEAR+, Drigert, free palestine., Chris1977 in 'Denunciation 2v2'

Nice one, FP! Think you pretty much won that one single-handed...
Posted by Chris1977 92 days ago


Game 54456: Chris1977, Drakester, mirkiov in 'Egg Hunt'

No probs, that&#39;s fixed now and Drakester is the rightful winnner. :)
Posted by SteveSmith 96 days ago


Game 54456: Chris1977, Drakester, mirkiov in 'Egg Hunt'

&quot;Steve&quot;, even.
Posted by Chris1977 96 days ago


Game 54456: Chris1977, Drakester, mirkiov in 'Egg Hunt'

Thanks Seve. :-)
Posted by Chris1977 96 days ago


Game 54456: Chris1977, Drakester, mirkiov in 'Egg Hunt'

Hi Chris. I&#39;ve had a look; the mission doesn&#39;t take into account whether any units escaped, it only checks that there is an egg on the escape hatch. <br /><br />Actually, it looks like there&#39;s a bug: if the player escapes with the egg as Drakester did, the egg disappears so it doesn&#39;t get counted! I&#39;ll fix it. I&#39;ll change it so that a player wins if they have unit that has escaped while carrying an egg.
Posted by SteveSmith 96 days ago


Game 54456: Chris1977, Drakester, mirkiov in 'Egg Hunt'

Hi @SteveSmith, I&#39;m puzzled as to why this was a draw: by my reckoning, Drakester, as the only player to have a unit escape with an egg, should have won.
Posted by Chris1977 96 days ago


Game 54456: Chris1977, Drakester, mirkiov in 'Egg Hunt'

Superbly well played, Drakester, particularly after fending off most of the Alien onslaught! I think you&#39;ve got this; just remember to select Escape when standing on the escape hatch. In the meantime, I&#39;ll set up what I think will be the only three-player showdown the three of us haven&#39;t yet done...
Posted by Chris1977 97 days ago


Game 54430: xeno, thrashbarg, petermock, Gooey Blob in 'Underground Colony'

I knew when your troops smashed the very top right section and killed my sniper up there that I couldn&#39;t win. Same when I lost the very left 2 lower snipers in the smoke. Thought then I can&#39;t win but give you full entertainment! :)
Posted by petermock 102 days ago


Game 54430: xeno, thrashbarg, petermock, Gooey Blob in 'Underground Colony'

*To break down*
Posted by xeno 103 days ago


Game 54430: xeno, thrashbarg, petermock, Gooey Blob in 'Underground Colony'

Thanks Pete. You put up a determined last stand that took me a long time breakdown.
Posted by xeno 103 days ago


Game 54430: xeno, thrashbarg, petermock, Gooey Blob in 'Underground Colony'

Well played Xeno, a deserved win!
Posted by petermock 104 days ago


The Future of Stellar Forces

Thanks a lot for the offer Rost, but I&#39;d prefer to go through normal channels rather than send out my account number etc... Maybe one day, assuming WWW3 hasn&#39;t wiped us all out, things will return to normal. Glad you like the game though. And I wish I was only 45! :)
Posted by SteveSmith 112 days ago


The Future of Stellar Forces

I am already 45 years old. I played Laser Squad with a friend on Sinclair ZX Specrtum while visiting my grandmother in the village. those were great times. This game allows me to take a few minutes away from the daily hustle and bustle. An little but important part of my life<br />I am currently unable to access patreon.com to support the project. But if Steve sends me the bank account or card number, I can try to make a transfer.
Posted by Rost310 113 days ago


The Future of Stellar Forces

Good news everyone! Thanks to the generosity of two new patrons Dijon_p and Hansolo, Stellar Forces will be able to continue for now. I&#39;m very grateful to all the players who make monthly monetary contribution to the game. It still doesn&#39;t quite cover the costs, but I don&#39;t want SF to disappear so I&#39;ll make up the shortfall for the time being. Hopefully more new patrons will sign up which will ensure it can continue in the long term. If you enjoy playing SF, spread the word!
Posted by SteveSmith 113 days ago


Game 54446: xeno, Gooey Blob, petermock, Rost310 in 'Battle Royale'

Yeah and I had no VP&#39;s and no troops : )
Posted by petermock 116 days ago


Game 54446: xeno, Gooey Blob, petermock, Rost310 in 'Battle Royale'

Not sure why this was draw when I had the most victory points.
Posted by xeno 116 days ago


The Future of Stellar Forces

6 new patrons would still only bring in $144/year, still leaving me short. However, it&#39;s a step in the right direction and I could look to cut costs by changing to a cheaper domain name etc...
Posted by SteveSmith 119 days ago


The Future of Stellar Forces

So if 6 more could donate 2 a month we&#39;ll be good right?
Posted by Ethereal Slayer 120 days ago


The Future of Stellar Forces

I am ready to support SForces, unfortunately I cannot transfer funds due to sanctions. But I will think of something.
Posted by Rost310 131 days ago


The Future of Stellar Forces

Thanks a lot Rabid! And especially thanks back to you for being such a great patron and supporting the game constantly since 2017! Without you it would have closed a lot earlier. Only Henry&#39;s Cat comes (very) close to your record and generosity, and a lot of players owe you both a lot of thanks.
Posted by SteveSmith 132 days ago


The Future of Stellar Forces

Sorry to hear this Steve! Whatever happens, a massive thanks for running it so well these past years.
Posted by RABID 132 days ago


Game 54455: RABID, Chris1977 in 'Alien Hordes: Xenophobia'

Good game that! I was out of ammo and hoping to make it to the final turn. Well played!
Posted by RABID 132 days ago


Game 54455: RABID, Chris1977 in 'Alien Hordes: Xenophobia'

Quite the game of cat-and-heavily-armed-mouse in its second half, that! It did seem like the only way I could break the deadlock was by taking an almighty risk: I had no idea whether you had sufficient ammo/APs to finish me off once I was out in the open...
Posted by Chris1977 133 days ago


The Future of Stellar Forces

To get down to raw figures, it costs me $234.36/year to run, made up of $27/year for the domain and $17.28/month for the server. In total, current Patreon&#39;s contribute $7/month = $84/year, leaving a shortfall of almost exactly $150/year.
Posted by SteveSmith 134 days ago


The Future of Stellar Forces

what exactly is needed to keep the project going?
Posted by Rost310 134 days ago


The Future of Stellar Forces

Of course, it would be remiss of me not to pass on my thanks to all those who are currently contributing to the running of Stellar Forces. In no particular order:-<br /><br />* Henry&#39;s Cat / Le Chat de Henri<br />* Rabid<br />* Robsraiders<br />* Chris1977<br /><br />So much thanks to you for helping keep Stellar Forces going for as long as it has. Without you, it would have closed years ago!
Posted by SteveSmith 135 days ago


Game 54450: Drakester, Chris1977, mirkiov in 'Alien Containment'

Do you guys want me to set up Alien Containment again (same sides)? According to the mission description, the only side that should be destroying computers is Marsec; the Rebels are defending them and the Aliens are simply trying to get the hell out (move to the edge of the map and select Escape). So another side destroying computers meant that Marsec won by default.<br /><br />If I don&#39;t hear back by Monday I&#39;ll set up the next three-player mission.
Posted by Chris1977 135 days ago


The Future of Stellar Forces

Hi all,<br /><br />After some deliberation, I&#39;m afraid I may have to close down Stellar Forces. It will be a massive shame as it&#39;s been running for over 15 years now and I&#39;ve really enjoyed it as I hope others have too. Without wanting to go into details, my financial circumstances have changed. Nothing major, but it&#39;s getting very hard for me to justify the cost of running the game without cutting back other household outgoings. I don&#39;t want to sound mercenary, but unless I can bring in enough donations to cover the costs, I&#39;ll probably have to close it down in a couple of months.<br /><br />If it does have to close, let it be known that it&#39;s been a great adventure, and I never thought it would last this long. It was always my dream to run my own online game, and you could argue it has outlasted a lot other games which had far more resources and money behind them. I&#39;ve had some amazing exciting games and chatted to some great people. It&#39;s gone through many changes, some big, some small, but it&#39;s always managed to keep going thanks to the you, the hundreds of players who&#39;ve come and gone. And if the worst does come to the worst, maybe one day it will start up again.<br /><br />Thanks all,<br /><br />Steve
Posted by SteveSmith 136 days ago


Game 54450: Drakester, Chris1977, mirkiov in 'Alien Containment'

@mirkiov, you&#39;re not supposed to be destroying the computers yourself! You&#39;ve just handed me 75% of the victory points I need for a win...
Posted by Chris1977 136 days ago


Game 54442: Chris1977, Drakester, mirkiov in 'Alien Hordes 3-Player'

I&#39;m in two minds about whether making the walls stronger would male things easier or harder. Maybe someone else has a view on this...
Posted by Chris1977 139 days ago


Game 54442: Chris1977, Drakester, mirkiov in 'Alien Hordes 3-Player'

Sorry, you&#39;re right. I missed the &quot;-3 Player&quot;, and I was looking at the standard Alien Hordes! You&#39;re also correct about the alien blood; it doesn&#39;t affect weak walls.<br /><br />Let me know if you want me to change any settings to see if it improves the mission.
Posted by SteveSmith 139 days ago


Game 54442: Chris1977, Drakester, mirkiov in 'Alien Hordes 3-Player'

The walls are set to &quot;weak&quot; according to the description, but none of them ever appeared to be destroyed. Come to think of it, though, the only explosions were caused by Aliens snuffing it, so are walls of any strength immune to explosions of this kind?
Posted by Chris1977 139 days ago


Game 54442: Chris1977, Drakester, mirkiov in 'Alien Hordes 3-Player'

Hi Chris, thanks for pointing out any errors. However, I&#39;ve had a look, and this doesn&#39;t seem to be the case? To clarify, there are 3 levels of wall strength - indestructible, strong (where a grenade etc.. will only destroy one layer of wall) and weak, where a grenade will destroy all walls within its vicinity. The walls in Alien Hordes are set to &quot;strong&quot;. <br /><br />Was there a case of a grenade exploding but not destroying any walls in this game? If so, I&#39;ll have a look into it.
Posted by SteveSmith 139 days ago


Game 54442: Chris1977, Drakester, mirkiov in 'Alien Hordes 3-Player'

That one seemed a bit one-sided, @mirkiov and @Drakester, and as you&#39;ll see I&#39;ve already left Steve some thoughts about how to even things up. That said, if you don&#39;t mind my pointing this out I do feel a temporary truce between your two sides would have enabled you to cull my numbers in pretty short order in the first couple of turns (cover is not plentiful outside the base). Anyway, I&#39;ll set up another three-player contest for us...
Posted by Chris1977 139 days ago


Game 54442: Chris1977, Drakester, mirkiov in 'Alien Hordes 3-Player'

Hi @SteveSmith, not that it&#39;s ruining the gameplay or anything (at least not from the Aliens&#39; perspective!), but the mission description says that walls are weak when they&#39;re actually set to &quot;indestructible&quot;. Not sure which way it should go (weak walls would offer the humans less cover, but also stop them getting quite so hemmed-in by Alien walking bombs, so it&#39;s hard to gauge which option would be better/worse), but either way whatever the walls do needs to match the description.
Posted by Chris1977 139 days ago


Game 54343: free palestine., Le Chat de Henri, petermock, RABID in 'Colonization 2'

Worth a go! Well played HC!!
Posted by RABID 142 days ago


Game 54343: free palestine., Le Chat de Henri, petermock, RABID in 'Colonization 2'

Gicn the circumstances, you did well to string that one out Rabid!
Posted by Le Chat de Henri 142 days ago


Game 54441: xeno, Chris1977, free palestine., petermock in 'The Assassins 2v2'

Yes let&#39;s try again :)
Posted by petermock 145 days ago


Game 54441: xeno, Chris1977, free palestine., petermock in 'The Assassins 2v2'

Someone didn&#39;t choose the correct side even though I made it clear in my post. If I create the game again I could see it happening again. What I&#39;ll do is just create it again at say 6pm and anyone can enter and hopefully we can get the same teams/opposite sides, if not we&#39;ll just play it once more and end it.
Posted by xeno 145 days ago


Game 54441: xeno, Chris1977, free palestine., petermock in 'The Assassins 2v2'

What happened?
Posted by petermock 146 days ago


Game 54441: xeno, Chris1977, free palestine., petermock in 'The Assassins 2v2'

Forget it.
Posted by xeno 146 days ago


Game 54441: xeno, Chris1977, free palestine., petermock in 'The Assassins 2v2'

Aye, go on then... :-)
Posted by Chris1977 147 days ago


Game 54441: xeno, Chris1977, free palestine., petermock in 'The Assassins 2v2'

I&#39;m definitely up for it!
Posted by petermock 147 days ago


Game 54441: xeno, Chris1977, free palestine., petermock in 'The Assassins 2v2'

I remember we used to have mini competition with this mission with 200% creds and it became a game of hide and seek with Sterner which usually ended first turn. It went on for sometime until one side gained two victories in a row. You, me, Rabid and Socrates wasn&#39;t it? I thought let&#39;s try with 150% to see if each game would last longer! Everyone up for another, swop sides? Home and away kind of thing. Peter and I to hide Sterner this time.
Posted by xeno 147 days ago


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