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Unit stat accuracy

On 1) I think the gun, shooter and type of shot should have major influence, the great bulk of it IMO.<br /><br />On 2) Some but not much.<br /><br />On 3) Not quite sure what you mean in the first part of that question. On deviation it should definitely be reduced. I take it that the units have some military training, but on many occasions you have to wonder whether it is the first time they have ever fired a gun, as they can fire as if they have their eyes closed, so wild the shot can be. ;)
Posted by xeno 2 minutes ago


Game 50647: thrashbarg, RABID in 'Laboratory Attack'

Thrashed by thrashbarg (again!) well played!! :)
Posted by RABID 23 hours ago


Unit stat accuracy

I think I&#39;m detecting some kind of subtle undercurrent of displeasure with the accuracy of shooting? :) Fair enough, it probably needs a good look at it. <br /><br />I guess the first thing to decide is how the accuracy should work, or more specifically, the following:-<br /><br />1) How much influence should the gun, the shooter, and the type of shot have on the overall accuracy?<br /><br />2) How much of a random element should be added?<br /><br />3) How accurate should the &quot;physical&quot; shot be, based on the &quot;final&quot; accuracy value after taking into account the gun, shooter, and shot type? And if a shot is inaccurate, how far should the bullet deviate?<br /><br />[I&#39;ll have to cut this post short as the PC I was writing on just had a hard-disk crash, but I managed to rescue the above. I&#39;ll write more soon].
Posted by SteveSmith 1 days ago


Unit stat accuracy

Yep Steve, I feel the same about gun shooting accuracy as Xeno. I get fed up losing a game down to a seemingly random game of chance when using guns. This game&#39;s strength is in strategy and making intelligent decisions. A certain ammount of chance is good but the amount of dud shots I get is really frustrating. More accuracy would be most appreciated. Op fire inaccuracy bothers me less but when I commit a unit to fire and every shot misses, then the next is the same etc, ahhhgggh!!! When you actually hit the enemy is feels such a rare thing. More likely to hit the poor fellow next to you on your own side. Increased accuracy would improve the game. I always thought the wild miss shooting to be unrealistic. Worth trying out an accuracey improvement, gets my vote Steve.
Posted by petermock 1 days ago


Unit stat accuracy

Its not it&#39;s.
Posted by xeno 2 days ago


Unit stat accuracy

I would like raise a discussion about this. <br /><br />I&#39;m not sure why I haven&#39;t raised this before because it has frustrated me for sometime. Maybe not wanting to rock the boat. But my frustration has reached it&#39;s limit to speak out.<br /><br />The shot dynamics, whatever you wish to call them, does not make sense. I have someone with 46 shot skill and someone with only 26. Yet the difference according to an aimed shot is always the same. On a snap shot it is only a few percent. I essentially have a marksman who is only a few percent higher to hit his target on a snap shot than, let&#39;s say a rookie. And on an aimed shot no difference. Both say 85%,or 75% depending on the weapon. In practice the accuracy is marginal yet someone with a 46 shot skill over a 26 shot skill has say, haven&#39;t done the exact maths, 40% something greater chance.<br /><br />Just fed up with the shot stats meaning very little when they should mean a substantial amount. Annoying when you put a lot of time in to tactics and equipping and then the shot system is so flawed. <br /><br />I hate saying this. Steve is a top bloke, I&#39;ve grown to become fond of you all.
Posted by xeno 2 days ago


Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

That&#39;s a strange one. I&#39;ll have a look into it.
Posted by SteveSmith 5 days ago


Game 50591: RABID, SteveSmith, Socrates in '3-Player The Assassins'

Thanks Steve. It&#39;s really cool to know that! I thought you were hidden in the top left of the map. So in a last turn before the game ended emptied my last rocket in that spot. It was a really fun one!
Posted by Socrates 6 days ago


Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

Actually I noticed that, since I was surprised to be spotted and got opportunity to fire and not you. I thought you just didn&#39;t had enough AP.
Posted by Socrates 6 days ago


Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

Something wrong here. My Sergeant Hale in the corner near the top left CPU was definitely on opp fire. In fact he hasn&#39;t moved since the first turn! He was killed after seeing the enemy according to the log but never fired once.
Posted by xeno 6 days ago


Game 50591: RABID, SteveSmith, Socrates in '3-Player The Assassins'

I think that was the most tense game I&#39;ve had for a long time. I thought, any turn now, a big explosion is going to wipe me out. Well played.
Posted by SteveSmith 7 days ago


Game 50611: thrashbarg, xeno in 'Capture the F.L.A.G.'

Well played, that was close.
Posted by xeno 10 days ago


Game 50416: petermock, SteveSmith, robsraiders, Socrates in 'The Assylum'

That was quite an interesting playback. There was a lot more going on in the game than it seemed at the time. Well played.
Posted by SteveSmith 13 days ago


Game 50583: SteveSmith, Socrates, RABID in '3-Player The Assassins'

I shot one man inside the building who was holding a Death Grenade, and the next minute, Sterner is surrounded by rubble and the corpses of all his bodyguards! Good game.
Posted by SteveSmith 17 days ago


Game 50576: SteveSmith, RABID in 'The Assassins'

It must have been a fatal shot to his achilles shoulder, since he was round the corner!
Posted by SteveSmith 18 days ago


Game 50576: SteveSmith, RABID in 'The Assassins'

Heh own goal!
Posted by RABID 18 days ago


Game 50576: SteveSmith, RABID in 'The Assassins'

Damn. Look at that playback! Well played. :)
Posted by SteveSmith 18 days ago


Game 50558: SteveSmith, RABID in 'The Assassins'

Good game! If I hadn?t shot myself with that blaster I might have had a chance of getting Sterner.
Posted by RABID 22 days ago


Game 50541: +BEAR+, RABID, Drigert, SteveSmith in 'The Assassins 2v2'

I had to resort to a grenade at the end there: I emptied a whole magazine on your last man and didn&#39;t make a scratch!
Posted by SteveSmith 23 days ago


Game 50558: SteveSmith, RABID in 'The Assassins'

That was an interesting playback. I assumed you were on the West-side (ayyy) and didn&#39;t know you had one at the top right.
Posted by SteveSmith 23 days ago


Game 50490: xeno, SteveSmith, petermock, RABID in 'Colonization 4 - Pleasure Dome'

Or park one of your units on top of it if you haven&#39;t get enough APs to destroy it.
Posted by SteveSmith 27 days ago


Game 50490: xeno, SteveSmith, petermock, RABID in 'Colonization 4 - Pleasure Dome'

Suppose it is a tricky one. But when you&#39;ve taken a base and a clone can just appear and invisibly just walk up to a unit on opp fire and kill them it is rather illogical and annoying. Then again I suppose the solution is to destroy them first.
Posted by xeno 27 days ago


Game 50490: xeno, SteveSmith, petermock, RABID in 'Colonization 4 - Pleasure Dome'

Thanks for letting me know. I think it&#39;s open for debate whether they should or not though. It might be a bit annoying for players if their clones get shot the moment they step out of a clone generator? (Not that I&#39;m trying to avoid work! ;) ).
Posted by SteveSmith 28 days ago


Game 50490: xeno, SteveSmith, petermock, RABID in 'Colonization 4 - Pleasure Dome'

Steve, something I meant to mention ages before but you&#39;ve done it in this game so jogged my memory. Clones appearing from generators don&#39;t trigger opp fire.
Posted by xeno 29 days ago


Game 50535: SteveSmith, RABID in 'The Assassins'

That was a fun game. :)
Posted by SteveSmith 31 days ago


Game 50475: +BEAR+, SteveSmith in 'Cabin in the Woods'

Of course, you have nothing to do with it, just + bear+ in the forest - at home)))
Posted by +BEAR+ 31 days ago


Game 50520: RABID, SteveSmith in 'The Assassins'

Good idea. :)
Posted by SteveSmith 33 days ago


Game 50520: RABID, SteveSmith in 'The Assassins'

Lucky shot! Sorry!!!! Always up for a rematch:)
Posted by RABID 34 days ago


Game 50475: +BEAR+, SteveSmith in 'Cabin in the Woods'

Are you trying to say that it&#39;s me that&#39;s useless??! :) ;)
Posted by SteveSmith 34 days ago


Game 50520: RABID, SteveSmith in 'The Assassins'

Damn that was lucky! So much for me spending all that time deciding on what to equip. :)
Posted by SteveSmith 34 days ago


Game 50475: +BEAR+, SteveSmith in 'Cabin in the Woods'

but in the last game, everything ended up like in a horror movie, are Zombies so useless?
Posted by +BEAR+ 34 days ago


Game 50475: +BEAR+, SteveSmith in 'Cabin in the Woods'

Zombies are slow and useless! ;) Well played!
Posted by SteveSmith 35 days ago


Game 50475: +BEAR+, SteveSmith in 'Cabin in the Woods'

I was beginning to wonder if any of my zombies were going to come back to life!
Posted by SteveSmith 38 days ago


Can't pick up weapons?

I&#39;m afraid there&#39;s not really much I can do with this issue. I&#39;ve watched the replay and it shows that something may not be right, but without being able to recreate it exactly, I&#39;m not really sure how I could &quot;fix&quot; it anyway.
Posted by SteveSmith 38 days ago


Game 50484: robsraiders, RABID in 'Impregnator'

I think I moved my alien inside the building before your troops appeared. No idea why you couldn?t pick up items though. Explains why I won!
Posted by RABID 42 days ago


Can't pick up weapons?

Just watched playback.... my troops move to the top of map past a doorway with a invisible alien! All I saw was a door but in playback the alien is standing in doorway??? You can see after that it appears and gets stuck into my troops. I then move my medic ontop of dead soldier and try to pick up a rifle and mag which I can do as it&#39;s not there? I then start to run and the rifle mag reappears on the ground.
Posted by robsraiders 43 days ago


Game 50484: robsraiders, RABID in 'Impregnator'

Nightmare your alien on top of map that initially attacked wasinvisable and I couldn&#39;t pick up weapons
Posted by robsraiders 43 days ago


Game 50488: Dijon_p, EvilDick in 'Alien'

One of my guys escaped at the beginning. It&#39;s a bit of a gamble as I only had four guys left to destroy the computer.
Posted by Dijon_p 43 days ago


Game 50488: Dijon_p, EvilDick in 'Alien'

How did you win. Nobody escaped?!<br />Probably I enter escape field wit allien, and that counts as escape
Posted by EvilDick 44 days ago


Can't pick up weapons?

Auto spell.... it was...stood ontop of marsec and magazine<br />Watch replay.
Posted by robsraiders 44 days ago


Can't pick up weapons?

It was... stood onto of Marsec and clip.. watch reply... I&#39;m dead now could pickup.... I&#39;ll forfeit game and you&#39;ll see my medic standing ontop of weapon and doing a dance... I click on pickup and it acts like theres nothing there
Posted by robsraiders 44 days ago


Can't pick up weapons?

I&#39;ve just had a quick look. Your unit doesn&#39;t seem to be stood near any equipment?
Posted by SteveSmith 44 days ago


Can't pick up weapons?

I&#39;ll have a look. Does the pickup button just do nothing?
Posted by SteveSmith 44 days ago


Can't pick up weapons?

Steve.... current game impregnator. Stand ontop of rifle and mags with more than enough aps and I can&#39;t pick anything up
Posted by robsraiders 44 days ago


Game 50436: xeno, RABID, Dijon_p, free palestine. in 'Alien Colony*'

Thanks, cheers. I&#39;m really chuffed with that performance, thought I was going to lose but somehow pulled out all the stops.
Posted by xeno 44 days ago


Game 50436: xeno, RABID, Dijon_p, free palestine. in 'Alien Colony*'

Nope, you won!! Well played!!!
Posted by RABID 45 days ago


Game 50436: xeno, RABID, Dijon_p, free palestine. in 'Alien Colony*'

14 shots out of the last 16 missed Think I&#39;ve had it.
Posted by xeno 52 days ago


Game 50437: Dijon_p, Drigert, petermock, SteveSmith in 'Underground Colony Co-Op [Large map] (beta)'

Good confusion tactic! :)
Posted by petermock 53 days ago


Game 50437: Dijon_p, Drigert, petermock, SteveSmith in 'Underground Colony Co-Op [Large map] (beta)'

Sorry, I was on autopilot. I started sneaking my way up the map before I remembered we&#39;re on the same side!
Posted by SteveSmith 53 days ago


Game 50437: Dijon_p, Drigert, petermock, SteveSmith in 'Underground Colony Co-Op [Large map] (beta)'

I only just noticed this is a co op game. Steve don&#39;t attack me, we&#39;re friends!
Posted by petermock 53 days ago


Game 50436: xeno, RABID, Dijon_p, free palestine. in 'Alien Colony*'

Both aliens attacking me and now humans! Nevermind the Alamo it&#39;s Rorke&#39;s Drift here.
Posted by xeno 55 days ago


Game 50434: RABID, SteveSmith in 'The Assassins'

Thanks! A few lucky shots helped ??
Posted by RABID 58 days ago


Game 50434: RABID, SteveSmith in 'The Assassins'

Damn, I was hoping you wouldn&#39;t notice I was there. Well played.
Posted by SteveSmith 58 days ago


Game 50296: Socrates, King Ginge M, Drigert, petermock in 'Escape 4-Player '

Still half cut from last night. Great being single and kids grown up. Might as well top it up with a few beers and a xmas film later. The Thing! Feel in the mood. Then completely dry for a week.
Posted by xeno 62 days ago


Game 50296: Socrates, King Ginge M, Drigert, petermock in 'Escape 4-Player '

I&#39;ve put on weight this Xmas, belly is showing a bigger tyre. I&#39;m my ideal weight, or was. Oh well, enjoying my nosh. Lose it later. :D
Posted by xeno 62 days ago


Game 50296: Socrates, King Ginge M, Drigert, petermock in 'Escape 4-Player '

Feel a bit queasy, too many mince pies...
Posted by petermock 62 days ago


Game 50296: Socrates, King Ginge M, Drigert, petermock in 'Escape 4-Player '

Merry Christmas peeps.
Posted by xeno 63 days ago


Merry Christmas!

Merry Christmas everyone! Stellar Forces goes on for another year! Hope everyone is well!, and thanks to everyone who&#39;s played it and still playing.
Posted by SteveSmith 63 days ago


Game 50296: Socrates, King Ginge M, Drigert, petermock in 'Escape 4-Player '

Marry Christmas Pete and everyone!
Posted by SteveSmith 63 days ago


Game 50296: Socrates, King Ginge M, Drigert, petermock in 'Escape 4-Player '

Merry Christmas everyone! Hope you all have a good one.
Posted by petermock 63 days ago


Game 50356: htrt, Socrates in 'Escort'

The opportunity attack nearly gave me a heart attack
Posted by htrt 71 days ago


Game 50337: +BEAR+, SteveSmith in 'Cabin in the Woods'

So much for a happy ending to this horror film!
Posted by SteveSmith 72 days ago


Game 50263: Dijon_p, RABID, Drigert, Rost310 in 'Egg Collector'

Was it on the very last turn? I remember adding that feature.
Posted by SteveSmith 74 days ago


Game 50263: Dijon_p, RABID, Drigert, Rost310 in 'Egg Collector'

Ho ho..<br />how well I placed the grenade at the end of the battle. The timer was set 8 forward moves and grenade went off killing two enemies
Posted by Rost310 74 days ago


Game 50211: SteveSmith, htrt in 'The Assassins'

I don&#39;t know, two of your men just survived a shot each!
Posted by SteveSmith 75 days ago


Game 50300: RABID, Drigert, SteveSmith, petermock in 'The Assassins 2v2'

Thanks, I try my best.
Posted by SteveSmith 75 days ago


Game 50211: SteveSmith, htrt in 'The Assassins'

This mission is going south already
Posted by htrt 75 days ago


Game 50211: SteveSmith, htrt in 'The Assassins'

Damg
Posted by htrt 75 days ago


Game 50300: RABID, Drigert, SteveSmith, petermock in 'The Assassins 2v2'

great job!!! Bodyguard??
Posted by Drigert 75 days ago


Game 50301: Dijon_p, petermock, SteveSmith, xeno in 'Small Underground Colony'

The party seems to be round my place! Nobody is welcome!
Posted by SteveSmith 79 days ago


Game 50301: Dijon_p, petermock, SteveSmith, xeno in 'Small Underground Colony'

Sounds like another shot missed and another clone dead! Not sure I&#39;m going to send another over to pick that M4000 up. Think there might be a mutiny if I do that! Yes stick to grenades. I&#39;m gonna stockpile them and have a grenade party. You are all welcome.
Posted by xeno 79 days ago


Game 50301: Dijon_p, petermock, SteveSmith, xeno in 'Small Underground Colony'

Best you stick to grenades. ;)
Posted by SteveSmith 79 days ago


Game 50301: Dijon_p, petermock, SteveSmith, xeno in 'Small Underground Colony'

The M4000 has to ve one of most inaccurate weapons in the game. Fired 12 times hit just twice. Noticed this far too often. Will be sticking too Marsec or even a heavy laser, as even though no better isn&#39;t no worse, yet cheaper.<br /><br />Just having a whinge.
Posted by xeno 79 days ago


Game 50324: Dijon_p, SteveSmith in 'The Angels of Death'

Thanks! Yes, this is one of my favourites.
Posted by Dijon_p 80 days ago


Game 50324: Dijon_p, SteveSmith in 'The Angels of Death'

Well played. I haven&#39;t played this mission for years. It&#39;s harder than it looks!
Posted by SteveSmith 80 days ago


Game 50194: free palestine., robsraiders, RABID, Drigert in 'Aliens v Humans Co-op'

A good fight
Posted by Drigert 85 days ago


Game 50194: free palestine., robsraiders, RABID, Drigert in 'Aliens v Humans Co-op'

that&#39;s for sure)))
Posted by +BEAR+ 85 days ago


Game 50194: free palestine., robsraiders, RABID, Drigert in 'Aliens v Humans Co-op'

The moment the incendiary grenade was used we lost... perfect smoke screen for aliens to mass behind ??
Posted by robsraiders 86 days ago


Issue with client v137

There is a bug with client v137 which causes the app to crash if a unit is on fire. I&#39;ve released v138 a few days ago, so please upgrade if you experience this problem.
Posted by SteveSmith 88 days ago


Game 50247: Drigert, Dijon_p in 'All Seeing Eye'

I wish you could do it, but it&#39;s so beautiful!!!
Posted by Drigert 89 days ago


Game 50247: Drigert, Dijon_p in 'All Seeing Eye'

I&#39;ve never done that before!
Posted by Dijon_p 90 days ago


Game 50247: Drigert, Dijon_p in 'All Seeing Eye'

Hare!!!
Posted by Drigert 91 days ago


Game 50201: robsraiders, Dijon_p in 'Denunciation'

Couldn&#39;t get a simple shot through one square without it going at a 90 angle.....from then on i had lost. Frustrating when there is zero accuracy or intelligence from your troop... moved troops into open to finish game quick
Posted by robsraiders 95 days ago


Still cant shoot straight

They&#39;re doing it again... ms auto cannon and a good shot couldn&#39;t get it through one square... you&#39;d have to be retarded and on drugs not to make the shot. They are dead now because they clipped the door frame. Game lost .... beyond frustrating
Posted by robsraiders 97 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Good one.
Posted by xeno 98 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

I&#39;ve just released a new version of the client (137). Although it won&#39;t retrospectively fix this game, all future games will take into account who set a unit on fire.
Posted by SteveSmith 99 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

&gt; It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?<br /><br />Good idea, I&#39;ve done that.
Posted by SteveSmith 100 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

Of course. I added ICBMs in a recent update!
Posted by SteveSmith 102 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Okay hopefully you can find it and alter it otherwise it means in games with victory points for kills incendiary grenades and flame throwers will have be be banned.<br /><br />I just lost this game although I should have won. No biggie of course but still a bit annoying.
Posted by xeno 102 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

I can see in the game logs you used a variation of the Tennison gambit, apparently it works as good in Stellar Forces as it does in chess:<br /><br /><a href="https://www.youtube.com/watch?v=E2xNlzsnPCQ">https://www.youtube.com/watch?v=E2xNlzsnPCQ</a>
Posted by Trollmineitor 102 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?
Posted by Trollmineitor 102 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

I don&#39;t think it&#39;s unbalanced as long as the defenders equip with Blasters as normal guns don&#39;t have much effect on the attackers. I&#39;m not sure if that&#39;s a good thing?
Posted by SteveSmith 102 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

I&#39;ll have a look at this. You should get the VPs if it was your grenade. I&#39;m not sure about the flamethrower though. Thinking about it, I don&#39;t think game keeps track of who set someone alight. It&#39;s been a while since I looked at this, so I&#39;ll have to refresh my memory.
Posted by SteveSmith 102 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Bump
Posted by xeno 102 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Hello, Mr. Rost310, nice to meet you, please allow me to introduce myself, I am Trollmineitor, a powerful AS (artificial stupidity) running on top of the most packed Linux servers datacenter in the galaxy. I&#39;m in command of the Globex Trollmineitor Battalion and our elite escort detail services are hired very often by our old and very good customer Sterner Regnix. Please do not shoot and let Uncle Sterner prime and throw a second grenade as a gesture of good faith and friendship. Thanks.
Posted by Trollmineitor 103 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

My favourite gun in small maps is the SP30 pistol by the way, for the very reason you mention, auto shots consume less action points than rifles and many times that made the difference for me.
Posted by Trollmineitor 103 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Hi, Xeno! thanks for the tip, already noticed something fishy, the last enemy unit just survived a point blank AP50 grenade and now Uncle Sterner is exposed to his funny pistol.
Posted by Trollmineitor 103 days ago


Game 50180: Trollmineitor, SteveSmith in 'Superhuman: Moonbase Assault'

I had the feeling you only had budget to buy 2 blasters, but i see you got more of them. I guess i was wrong and this mission is not unbalanced as i thought.
Posted by Trollmineitor 103 days ago


Game 50179: Trollmineitor, Rost310 in 'The Assassins'

Trolly, look at the league table. Rost310 is no novice mate.<br /><br />I know why he does it because I&#39;ve done the same. Super heavy armour reduces your APs so much you give them the lightest firearm. Yes not very powerful but from close range you can fire rapid low cost auto fire and you&#39;re able to take most punishment back.
Posted by xeno 103 days ago


Game 50076: Socrates, RABID, xeno, robsraiders in 'Kill Frenzy 4-Player'

Steve, something else that needs altering. In this game I&#39;m not getting victory points for kills with incendiary grenade or the flame thrower. Twice I have killed an opponent with fire and neither were added to my points total. Seems rather unfair.
Posted by xeno 103 days ago


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