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The worst shots ever....why can't these soldiers shoot straight ....

It is (obviously) random to a certain extent. One argument against being too accurate is that it encourages players to dig in and win purely on opportunity fire. I'm guessing you've had a run of bad luck, but IMHO the shooting seems pretty accurate most of the time.
Posted by SteveSmith 28 minutes ago


The worst shots ever....why can't these soldiers shoot straight ....

Pointless giving your best shot a sniper rifle or ms auto cannon then... if someone walks round a corner there should be 100% accuracy rate... longer shots should be accurate aswell. I f8nd auto and aim pretty much the same. You was a load of points on one aimmed shot and might aswell auto spray and pray.
Posted by robsraiders 1 hours ago


The worst shots ever....why can't these soldiers shoot straight ....

Just luck, I presume it's down to random number generator
Posted by Cpt Fishmonger 2 hours ago


The worst shots ever....why can't these soldiers shoot straight ....

Surely this is off putting to potential new players who must abandon this game due to frustration
Posted by robsraiders 3 hours ago


The worst shots ever....why can't these soldiers shoot straight ....

Why don't we have current military weapons??? Everyth8ng in the future is clearly inaccurate. The human race is retarded and only zenomrphs can hurt with each hit
Posted by robsraiders 3 hours ago


Game 46547: Rost310, Henry's Cat, SteveSmith in 'Egg Hunt'

Well played. Damn that's a hard mission though!
Posted by SteveSmith 1 days ago


Game 46599: EvilDick, RABID, xeno, Rost310 in 'Reanimator 4-Player'

My opinion is that we should group on my location and use a lot of inc.granades. we should try next time
Posted by EvilDick 1 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

I usually end up incinerating my own men. I still unsure walking next to fire squares whether they will catch on fire or not.
Posted by petermock 3 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

That's okay mate, I was a little too cavalier pushing him that forward to be honest. And if he was going to die anyway. Although I think a bullet is much more preferable to burning to death!
Posted by xeno 3 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

Being on fire would put you at the top of any emergency list or queue!
Posted by petermock 3 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

oh medi kits don't either, well ok maybe a bandage would be unrealistic to put out a human torch, but a medi bay sounds more like a casualty unit.
Posted by petermock 3 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

Ok, sorry Xeno I killed your engineer though Free Palestine was going for him, next time I will bring Medi kit and extinguishers.<br /><br /> I think Medi bays should put out a personal fire. I mean being on fire is a state of being pretty unhealthy needing medical care rather than a lifestyle choice.
Posted by petermock 3 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

Real life? Damn corrective text on this phone, prefer my tablet but on charge.<br /><br />Medi-kit!
Posted by xeno 3 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

Good question Pete, but I don&#39;t think so. I know real-life don&#39;t, they just increase your HPs but you are still on fire. Only fire extinguisher for sure outs a unit out.
Posted by xeno 3 days ago


Game 46630: Henry's Cat, RABID in 'Outhouses'

Why thank you, it made a change to scrape a victory against you on this one. Those middle buildings seem to offer optimum protection, being somewhat out of range for grenades. Maybe a rocket launcher attack could do the trick though? (hmmm, why am I suggesting such things...)
Posted by Henry's Cat 3 days ago


You'll Never Walk Alone

The biggest problem for new players is when their first game is against player who waits 3-5 days for a turn...<br />Definitely we loose that new player
Posted by EvilDick 3 days ago


Game 46630: Henry's Cat, RABID in 'Outhouses'

That&#39;s two Outhouse games in a row lost to Henry`s cat, well played !:-) need to change my tactics.....
Posted by RABID 4 days ago


Game 46463: petermock, Rost310, xeno, free palestine. in 'Underground Colony Co-Op [Large map] (beta)'

If a unit is on fire does standing on a medi bay put out the fire?
Posted by petermock 4 days ago


Tale of Two Moonbases problem

Much obliged my good chaps! I&#39;m 99 you know...
Posted by Henry's Cat 4 days ago


Tale of Two Moonbases problem

I was going to say it was &quot;The Assassins Tunnels&quot;, but you&#39;re right. Crikey, I&#39;d forgotten all about MA2. I haven&#39;t played it in years.
Posted by SteveSmith 4 days ago


Tale of Two Moonbases problem

Moonbase Assault 2 old bean.
Posted by xeno 4 days ago


Tale of Two Moonbases problem

Thanks for having a look. I think one of the maps should be of Two Moonbases connected by a tunnel. Though maybe I am muddling the missions?
Posted by Henry's Cat 4 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

Nothing but schools and antiquated military formations that aren&#39;t any good to anyone. ROMANS GO HOME!
Posted by Henry's Cat 5 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

What have the Romans ever done for us.
Posted by Cpt Fishmonger 5 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

Ah, it&#39;s already over. Romans and countrymen, I have failed you
Posted by Henry's Cat 6 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

Thanks, I was interested to try out the Roman porcupine formation, to bring it in to the futuristic age. If it was good enough for the Romans, surely it&#39;s good enough for the future!
Posted by Henry's Cat 6 days ago


Tale of Two Moonbases problem

I&#39;ve just had a look, and both versions of the mission use the same map file. Should there be a difference?
Posted by SteveSmith 6 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

Interesting tactic old chap.
Posted by Cpt Fishmonger 7 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

Jolly good sir. Umbrellas at the ready.
Posted by Cpt Fishmonger 7 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

Why, it is the first weapon sir. No need to send your men in to battle wielding medikits and machine clips! Though I did recently have some success killing someone with a fire extinguisher!
Posted by Henry's Cat 7 days ago


Game 46608: Henry's Cat, Cpt Fishmonger in 'Outhouses'

Gah having a brain wobble.<br />Just checking is it the first or last weapon chosen before deploying that the character defaults to?
Posted by Cpt Fishmonger 8 days ago


Tale of Two Moonbases problem

Hi Steve, please could you check something for me? I&#39;ve started a new game and selected the non-campaign version of this mission, but it&#39;s generated the game using the campaign version map! I don&#39;t completely discount the possibility that I&#39;ve selected the wrong one twice, but I&#39;d appreciate if you could take a look sometime. Ta, HC
Posted by Henry's Cat 8 days ago


Game 46598: Henry's Cat, EvilDick in 'A Tale of Two Moonbases - Campaign Version'

When I set up that game I thought it was the other Tale of Two Moonbases. I bought the wrong weapons...
Posted by Henry's Cat 8 days ago


Game 46593: EvilDick, robsraiders in 'The Angels of Death'

Game is created. Deploy units
Posted by EvilDick 8 days ago


Game 46598: Henry's Cat, EvilDick in 'A Tale of Two Moonbases - Campaign Version'

We have not played against each otherlong time ago. You didn&#39;t forget rules...
Posted by EvilDick 8 days ago


Game 46593: EvilDick, robsraiders in 'The Angels of Death'

The way around that is to move the angels so sterner or the two guys can&#39;t spot you. The angels will automatically attack if a unit walks in an adjacent square as well. <br />Funnily enough I&#39;ve never won as Sterner yet.
Posted by Cpt Fishmonger 8 days ago


Game 46593: EvilDick, robsraiders in 'The Angels of Death'

HP is about 1000
Posted by EvilDick 9 days ago


Game 46593: EvilDick, robsraiders in 'The Angels of Death'

Can pass if your unit is in vision field. Maybe you can change strategy. I created one game but oposite sides. Can you destroy any of my units. Up is about 1000
Posted by EvilDick 9 days ago


Game 46593: EvilDick, robsraiders in 'The Angels of Death'

You can walk past the angels without them attacking... wtf...Pointless game then. Sterner can win every time
Posted by robsraiders 9 days ago


Rost310

You need another hobby
Posted by robsraiders 11 days ago


Rost310

The last few days I&#39;ve been sitting at home in a bad mood and playing a lot.
Posted by Rost310 12 days ago


Rost310

Thanks for the feedback. My victories happen only on some maps. I create games on convenient maps to me and on the profitable side. and if a new player comes in, they have no chance.<br />In some maps I always lose, for example - underground colony, but they do not write off the points
Posted by Rost310 12 days ago


Game 46549: Rost310, xeno in 'Rebelstar Xenomorph'

I don&#39;t understand this map. I need to get into a building that&#39;s crawling with aliens and find them all? At the same time, I have much fewer units, don&#39;t see any chance of winning.
Posted by Rost310 12 days ago


Game 46520: SteveSmith, Rost310, RABID in '3-Player The Assassins'

from the RABID side I was not very successful outing, but luck was on my side
Posted by Rost310 12 days ago


Game 46520: SteveSmith, Rost310, RABID in '3-Player The Assassins'

your smoke grenade really helped me. Opened the door mi shot all, being invisible
Posted by Rost310 12 days ago


Game 46520: SteveSmith, Rost310, RABID in '3-Player The Assassins'

My plan to destroy the base with autocannons failed miserably.
Posted by SteveSmith 12 days ago


Rost310

Yep, Rost310 got the better of me a few times in a row recently......very well played!
Posted by RABID 13 days ago


You'll Never Walk Alone

Unfortunately I&#39;ve never had any contact with Julian. Part of me worries what he might say!<br /><br />I could be tempted to add special features like skins. If anyone has any suggestions let me know. And as for new players, it&#39;s always been a problem. I think I&#39;ve posted on every slightly-relevant forum on the internet. Thankfully SF has always had enough players to keep going. :)
Posted by SteveSmith 16 days ago


Game 46449: Rost310, xeno, Henry's Cat, RABID in 'Battle Royale'

Looks as if incendiary grenades don&#39;t give VPs so one for everyone to take note of.
Posted by xeno 16 days ago


Rost310

On a very impressive win run from the recent victories and there were many others the previous couple of days.
Posted by xeno 16 days ago


You'll Never Walk Alone

Laser squad was made in 1988. Steve, have you ever contacted any creator of Laser Squad. <br />Maybe, like in other games, you could give us specially skins and games and golden levers for only 9.99$... ;)<br /><br />My opinion: Maximum 2-3 days for turn. Better 2 days. But we must recruit more players
Posted by EvilDick 17 days ago


You'll Never Walk Alone

Happy new year everyone! It will be SF&#39;s 10th anniversary this year. Thanks for playing! :)
Posted by SteveSmith 18 days ago


You'll Never Walk Alone

LoL happy New year
Posted by robsraiders 18 days ago


You'll Never Walk Alone

Nothing to forgive. I stand by what I said. We just disagree that&#39;s all. Steve thinks once a week is the minimum, I think twice a week, or once every 3 or 4 days if you like, you think it should be daily from the sounds of it. Ideally I would agree but I don&#39;t think that is always realistic. <br /><br />Happy New Year to you and everyone.
Posted by xeno 18 days ago


You'll Never Walk Alone

I quote &quot; If you drop in at least a couple of times a week, you can see it is your turn. And to be fair, if you have signed up to games, you should be dropping in at least a couple of times a week&quot;
Posted by robsraiders 18 days ago


You'll Never Walk Alone

I quote &quot; If you drop in at least a couple of times a week, you can see it is your turn. And to be fair, if you have signed up to games, you should be dropping in at least a couple of times a week&quot;
Posted by robsraiders 18 days ago


You'll Never Walk Alone

I forgive you
Posted by robsraiders 18 days ago


You'll Never Walk Alone

You said: &quot;Drop in a couple of times a week??? Don&#39;t bother to play with me.&quot; <br /><br />Where did I say that I only drop in a couple of times a week? I drop in usually twice a day or more. I was saying that people should at least drop in twice a week at the very minimum. Steve has it set that you can get rid of someone after 7 days without taking a turn so even less than what I suggested is current.<br /><br />I am one of the most active players in the game, so if you don&#39;t wish to play with me, your loss. You only drop into the game in general once in a blue moon, that was what I referring too.
Posted by xeno 19 days ago


You'll Never Walk Alone

How am I inactive? I start a game and reply to moves in under 30minutes
Posted by robsraiders 19 days ago


Game 46449: Rost310, xeno, Henry's Cat, RABID in 'Battle Royale'

Steve, I have killed several of an opponent&#39;s units with an incendiary grenade yet it isn&#39;t giving me the VPs for it.
Posted by xeno 19 days ago


Game 46287: henoh, xeno, petermock, Rost310 in 'Underground Colony Co-Op [Large map] (beta)'

monster battle
Posted by petermock 20 days ago


Game 46440: Rost310, EvilDick in 'Moonbase Assault'

this also happens to me often
Posted by Rost310 21 days ago


Game 46440: Rost310, EvilDick in 'Moonbase Assault'

I forgot that I primed granates...
Posted by EvilDick 22 days ago


Game 46287: henoh, xeno, petermock, Rost310 in 'Underground Colony Co-Op [Large map] (beta)'

Yes Merry Xmas Pete.
Posted by xeno 23 days ago


You'll Never Walk Alone

Fine, I won&#39;t bother. You seem very inactive.
Posted by xeno 23 days ago


You'll Never Walk Alone

Drop in a couple of times a week??? Don&#39;t bother to play with me. I expect players to be active or not bother starting a game
Posted by robsraiders 23 days ago


Game 46287: henoh, xeno, petermock, Rost310 in 'Underground Colony Co-Op [Large map] (beta)'

Merry Xmas and happy boxing day everyone!
Posted by petermock 23 days ago


Game 46415: Rost310, EvilDick, xeno, Henry's Cat in 'The Assylum'

I passed through defence like Tom Brady...
Posted by EvilDick 23 days ago


Game 46415: Rost310, EvilDick, xeno, Henry's Cat in 'The Assylum'

Hahahahahahahaha hahahaha
Posted by EvilDick 23 days ago


Glitch on Rebelstar map

Cheers Steve all sorted
Posted by Cpt Fishmonger 29 days ago


Glitch on Rebelstar map

Is it any better now? I&#39;ve removed all equipment.
Posted by SteveSmith 31 days ago


Glitch on Rebelstar map

Hi Steve I&#39;ve joined a game with Ja Javie and at the equip menu I start with negative credits which means I can&#39;t equip any armour/weapons or start game.<br /><br />Can you look into this please?
Posted by Cpt Fishmonger 32 days ago


You'll Never Walk Alone

Yes, I was thinking that too. I think I&#39;ll add something to the website that shows why a game can&#39;t be accepted.
Posted by SteveSmith 38 days ago


You'll Never Walk Alone

Maybe that will be problem for new players?<br />For example I didn&#39;t know for that.
Posted by EvilDick 38 days ago


You'll Never Walk Alone

No need Steve. I think it is perfectly acceptable for someone to have to provide an email address. So easy to create a spam one if someone doesn&#39;t wish to give their main one. I did the same when I started. Glad I did because my spam one has thousands of Stellar force emails! I rarely check it. No need really. If you drop in at least a couple of times a week, you can see it is your turn. And to be fair, if you have signed up to games, you should be dropping in at least a couple of times a week. Otherwise you shouldn&#39;t join a game if you can&#39;t manage that. As Peter said once, this isn&#39;t postal chess.:D Even then you can get at least two movess in a week!
Posted by xeno 38 days ago


You'll Never Walk Alone

Solved!!!<br />I enter email address!
Posted by EvilDick 38 days ago


You'll Never Walk Alone

BTW, I&#39;m open to changing this &quot;feature&quot;. :)
Posted by SteveSmith 38 days ago


You'll Never Walk Alone

I&#39;ve just found this thread which probably led to the change: <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=25380#pid21597">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=25380#pid21597</a>
Posted by SteveSmith 38 days ago


You'll Never Walk Alone

I&#39;ve just seen the problem. Any mission that requires the player to have completed at least 15 games to be allowed to play (typically 3+ player missions) also requires the player to have an email address, which EvilDick hasn&#39;t added. I seem to remember a discussion about this a while ago. I think the concensus was to prevent 4-player games being held up by one player who doesn&#39;t know it&#39;s their turn. EvilD, if you add an email address (even a dummy one) you should see the missions.
Posted by SteveSmith 38 days ago


You'll Never Walk Alone

No, he hasn&#39;t joined the ones I created, yet he can&#39;t see them.
Posted by xeno 39 days ago


You'll Never Walk Alone

It sounds like no games are listed for you because you&#39;ve joined all the available ones, so it doesn&#39;t list them for you.
Posted by SteveSmith 39 days ago


You'll Never Walk Alone

No they haven&#39;t started yet, still waiting for players. Obviously you have a problem viewing other people&#39;s games.
Posted by xeno 39 days ago


You'll Never Walk Alone

No. I created 11 missions yesterday. You joined on 3 of my 4-player missions. <br />Maybe that your missions are filed and started now?
Posted by EvilDick 39 days ago


You'll Never Walk Alone

That should be Flag Collector.
Posted by xeno 39 days ago


You'll Never Walk Alone

I have a Flood and Egg Collector missions that have been waiting for players, the former for sometime. Can you see them EvilDick?
Posted by xeno 39 days ago


You'll Never Walk Alone

Can you see any if you go to the website?
Posted by SteveSmith 40 days ago


Does turning cause noise?

That&#39;s right. I&#39;ve just checked, and aliens, alien queens and units with the stealth skill don&#39;t make a noise when moving.
Posted by SteveSmith 40 days ago


Does turning cause noise?

In stats of soldier sometimes signed &quot;STEALTH&quot;<br />May be this minds - this unit doesn`t make a noise?
Posted by Best.Spr 40 days ago


You'll Never Walk Alone

I don&#39;t see many available games though I put that down to too few players.<br />On a related note this game so needs to be more widely known. Criminal
Posted by Cpt Fishmonger 41 days ago


You'll Never Walk Alone

On mobile. Maybe there is no created games now...
Posted by EvilDick 41 days ago


Game 46309: xeno, Stef420, Rost310 in 'Egg Hunt'

Stef420, nerve gas does not work on Aliens.
Posted by xeno 41 days ago


You'll Never Walk Alone

(I&#39;d start a new thread for new topics). The website or the apps? Both seem to list games for me.,..
Posted by SteveSmith 42 days ago


You'll Never Walk Alone

Everytime I click on &quot;join new game&quot;, there is no missions...
Posted by EvilDick 43 days ago


You'll Never Walk Alone

I want toplay any mission!!!
Posted by EvilDick 43 days ago


Does turning cause noise?

I&#39;ve just had a look to remind myself, and the general mechanics of noise are as follows:-<br /><br />* Only in advanced games<br />* Only non-silent units make a noise (which I think are just aliens)<br />* Units can be heard moving 3 squares away, apart from an alien queen which can hear 10 squares.<br />* Turning does make a noise<br />* Regarding shooting, each weapon has its own noise range
Posted by SteveSmith 44 days ago


Game 46305: xeno, Rost310 in 'Moonbase Assault: Undercover Agent'

Well played. Another decisive defeat.
Posted by xeno 44 days ago


Does turning cause noise?

So does turning cause noise?<br />Ho far unit hear the noise from enemy unit?
Posted by Best.Spr 45 days ago


Game 46305: xeno, Rost310 in 'Moonbase Assault: Undercover Agent'

Never lost as convincingly in this mission as that. Well done, your positioning was excellent, like you knew exactly where my guys were. Spooky.<br /><br />I&#39;ll create a rematch but different sides.
Posted by xeno 45 days ago


Game 46245: henoh, xeno, Rost310, petermock in 'Laboratory Attack 2v2'

Op fire got my first man, blasters are useful not only for blasting holes but their blast radius. Risky though. That was a tough game. We nearly lost it.
Posted by petermock 46 days ago


Game 46245: henoh, xeno, Rost310, petermock in 'Laboratory Attack 2v2'

I was hoping I could hold out or if you uncovered the hideout you would face opp fire, but well done for nullifying that by blasting through the top.
Posted by xeno 46 days ago


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