Game 23154: petermock, Hokunda in 'Breakout'
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- What a beautiful start from your side. I will definitely learn something today.
Posted by
Hokunda 9 years ago [Login to reply]
- Should we ask Steve to ban Blaster on this mission?
Posted by
Hokunda 9 years ago [Login to reply]
- I think you maybe right. I like how you use the blasters as a tool and a weapon. Because the map is so small the blaster offers a too quick resolution. If I had thrown AP100'S instead of nerve gas to prevent your break in it may have countered the blaster advantage. I will set up a practice game. Attack in the same way with blasters and we can test it before asking Steve.
Posted by
petermock 9 years ago [Login to reply]
- I have set the test game up. Please attack exactly the same way. If I can't prevent your blaster attack with pre knowledge then the weapon is truly formidable, in your hands at least! I thought the opening of our game was remarkable that no one was killed and it was truly sublime.
Posted by
petermock 9 years ago [Login to reply]
- I used 2 AP100'S from each door but your men were safe. In fact it seems I have made it even easier for you to attack. I could up the number of grenades or try delaying the explosion to the end of your turn but feel you could easily counter this sort of behaviour! The removal of blasters might be best. Unless the prisoners mirror your technique armed with blasters and grenades?
Posted by
petermock 9 years ago [Login to reply]
- You can try mirroring my strategy. I will use the exact same start. Create a game if you feel like.
Posted by
Hokunda 9 years ago [Login to reply]
- Just chipping in - I think that the blaster as a door creator has the potential to unbalance quite a few missions. I'd also suggest it is banned in Impregnator, I've been experimenting with it recently and I think it leaves the aliens with a very hard job trying to block the marines from exiting the complex...
Posted by
Jez 9 years ago [Login to reply]
- I will set up another game as I am interested in the experiment rather than proving anything. I totally agree with what you say.
Posted by
petermock 9 years ago [Login to reply]
- Hi Jez, I agree about Impregnator. It's a mission I got to like a lot but it seems to have a delicate balance. It might be worth listing those other missions for general discussion.
Posted by
petermock 9 years ago [Login to reply]
- Hi Hokunda, I have set up 3 games to try out subtly different measures. Thank you for your advice it was very interesting.
Posted by
petermock 9 years ago [Login to reply]
- I was talking potentially/generally not specifically, it's already been banned in quite a few, I can't think of any others I have tried recently where it's a real issue, there are lot of missions though ;)
Posted by
Jez 9 years ago [Login to reply]
- Sure thing Jez! Mostly I don't mind the weapon except being on the receiving end of Hokunda! The mission I like to use it is in FLAG Heist as a tool to get the FLAG. Hokunda poetically uses it both as tool and weapon and opened my eyes to it's potential.
Posted by
petermock 9 years ago [Login to reply]
- I don't think it's ever a problem in any mission where objectives are the same, and in some missions it's helped with balancing (all the variants of Assassins). I think the increase in armor value has made it a more important weapon too.
Posted by
Jez 9 years ago [Login to reply]
- Hi Hokunda, You don't need to counter attack! What a disaster! I miss fired a blaster and set my grenades off. Mirroring your technique might be tricky to pull off.
Posted by
petermock 9 years ago [Login to reply]
- Autocannons work really well here. Thanks for the tip. The explosion radius is an effective size. Of course your men may not be standing in these positions... I am going to leave the decision about blasters in this mission up to you for now. If want to carry on using them we can come back to this topic at a later date if it becomes a definite issue. Up to now I have been putting a lot of energy into trying to escape rather than dealing with my opponents units.
Posted by
petermock 9 years ago [Login to reply]
- You have won the autocannon action. I usually use autocannons as the attacker, because it is very effective on maps with weak walls. Escaping is the right action here.
Posted by
Hokunda 9 years ago [Login to reply]
- I think blasters are very effective on this mission, though they are not the best choice all the times. Let's wait for other player's opinions as well. My blaster defense is very effective and your autocannon attack is very effective. There might be other good choices, too.
Posted by
Hokunda 9 years ago [Login to reply]
- Yes, lets wait! Thank you for putting me onto autocannons. I thoroughly enjoyed using them. These 2 weapons may well be the complementary answer. And yes other combinations are always possible. Grenades alone didn't get your men. At the north wall I threw 3 AP100'S and the wall absorbed the impact. If anything my grenades alone made your job easier! Thanks for the master class.
Posted by
petermock 9 years ago [Login to reply]
- I am going to have a little rest now!
Posted by
petermock 9 years ago [Login to reply]
This topic has now been closed.