Game 52721: xeno, petermock, SteveSmith, thrashbarg in 'Underground Colony'
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- My engineers only have half their APs! I can't build any clone generators.
Posted by
xeno 16 days ago [Login to reply]
- Player 1, first turn rule gets 50% AP's so to restrict the player from using rocket launchers and wiping out enemy players before the game has begun. I think the rule has been put into most or all such multilayer missions.
Posted by
petermock 16 days ago [Login to reply]
- I just thought if it was a new feature. And lo and behold it is! Not sure I like it myself. I know whoever goes first has an advantage but I think limiting a player's APs by half is too much of a handicap. Anyway, looks like it was implemented 256 days ago so a bit too late to complain now!
Posted by
xeno 16 days ago [Login to reply]
- As I posted I saw you had posted just 42 seconds before me Peter. I can understand it in some multiplayer games especially when Rabid is around, but not all.
Posted by
xeno 16 days ago [Login to reply]
- On this mission the disadvantage can be offset slightly. Just munch walls for resource points and spend them in the next turn. Clone production will be a turn behind everyone else but on these big missions probably be compensated by battle decisions.
Posted by
petermock 16 days ago [Login to reply]
- I think Rabids Rocjet Launchers were the original inspiration for the new rule.
Posted by
petermock 16 days ago [Login to reply]
- *Rocket
Posted by
petermock 16 days ago [Login to reply]